Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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33% positive of 3 · 3 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 33% on 2026-11-01 → 33% today (3 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Surprise! MimiCries is still evolving 🧪🧪🧪 Changelog for 09/22/2025 update:- Removed the miss condition for one interaction that contributes to the Paranormal Activities achievement - Changed an early-game interaction, which causes an unavoidable game over, …
Happy Spring Festival🍊🧧🍊 We hope that for those who need it, this festive season will be a good chance to recharge. As for us, our unwavering passion for improving the MimiCries experience has spurred us on to bring you this update! Added flavor text that a…
Changelog for 01/21/2025 update: - Fixed a bug that prevents progress for one of the 'nightmare' series of areas - Fixed a bug that made the player's sprite invisible after a late-game cutaway scene when one of two game states is in effect - Applied miscellane…
Changelog for 12/22/2024 update: - Fixed a bug that prevents player input from progressing the opening message of the 'Memoir of Rage' cutscene. - Fixed a bug that removes the window borders for some menus after the player uses the 'Police Handbook' item. - In…
Changelog for 08/30/2024 update: - Fixed a bug which prevented an enemy from chasing the player past a certain point - Other minor bug fixes and improvements In conjunction with Level Up Play Kuala Lumpur, MimiCries will go on discount between 9th September to…
For this update, the Interaction-Based Zoom mechanic has been refined and added to more areas in the game. The player's character also has more sprite states when interacting with most objects. We are also excited to announce that on the 23rd August 2024, Mimi…
Emerging from the depths, MimiCries is once again going on discount for this year's Summer Sale~🚨 Wishlisters, now's your chance 🚨 Dive into an immersive experience unlike any other! The Griswald Mansion beckons...
We're thrilled to present to you The 8th District, a free-to-play minigame based off the world of MimiCries. Inspired by games like The Exit 8 and Shinkansen 0, players encounter a looping series of similar rooms, wherein you will have to correctly guess wheth…
We're excited to announce that the extended prologue is now live! Start a new game to experience the day leading up to your fateful encounter at the Griswald mansion 👻 Changelog for 04/15/2025 update: - Added a new tutorial stage that contains two optional mi…
Dear players of MimiCries, it is our delight to announce some new updates to end this dreadful silence... MimiCries will be receiving a prologue as an expansion update in the middle of this month! This prologue will feature a more comprehensive tutorial and fu…
It's about a week into the Steam Winter Sales, and MimiCries is on a 25% discount! To celebrate this holiday season that marks the end of a thrilling year, we have something special to show you... Feels familiar, yet something seems peculiar? {STEAM_CLAN...
Happy Steam Scream to you fans and fearers of horror (and games that give a good scare) 👻 To commemorate this Halloween, here's presenting two new game mechanics related to a player's perception in the world of MimiCries: 1. Action Indication
Changelog for 09/19/2024 update: - Fixed an event in The Lord's Study whereby Interaction-Based Zoom does not reset after it ends - Disabled text progressing inputs during cutscenes and some sequences to prevent accidental message skipping - Fixed a few minor …
For this update, it is by no chance fortuitous that we're bringing another new mechanic into play: the Fortitude Gauge 💗 After many months of deliberation over game balance, this mechanic is now here to make confrontations with most adversaries more manageabl…
We're thrilled to introduce a new game mechanic: Interaction-Based Zoom🔎 When players interact with points of interest, the screen will temporarily zoom in to emphasize the interaction. This mechanic has been applied to most NPC and puzzle-related interaction…