Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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77% positive of 9 · 9 user reviews · Live from Steam
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Automate a settlement of alcoholic dwarves, build towers, craft ammunition, and fend off those stupid trolls!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-01 → 77% today (9 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey! I've released a minor update that includes: - Pausing time until the construction of the first building is complete. - Improved visibility of the status of output slots (it will be clearer whether we're currently discovering the recipe or not). - Changes …
Dwarven Generals! Version 1.8 of the game has just been released, bringing several nice improvements: added 3 special slots for global resources - you can customize them and choose which resource becomes global. The choice is yours! the spawn location of the i…
Hi! I've added a cool new feature - Wisdom Scrolls! You can now find them randomly on campaign maps. When you click one, it reveals a new crafting recipe that you haven't discovered yet - a different one each time! I've also made some adjustments to the post-p…
Greetings, dwarves of all clans! I’m excited to let you know that we’re launching a discount—a big one! Since the release, I’ve been hard at work adding a bunch of exciting updates myself, and I really hope you’ll enjoy the game and have a great time with it. …
Hey! A really cool update just dropped, introducing the ability to rotate buildings. You can do this by pressing the 'R' key while building. This will allow for a better organization of the entire production process. Have fun!
Hi! A small update: I’ve implemented some tweaks, optimizations, and a few balance changes. Additionally, I’ve decided to remove analytics from the project. It provided valuable insights that allowed me to make some great updates, but its role ends here. Feel …
Hi! The update introduces a new enemy type, the Troll Shaman. It's quite slow and weak but possesses an extraordinary ability - it heals other trolls! Additionally, it is immune to bleeding and fear. Moreover, I have fixed a few bugs, including the game contin…
Hi! Version 1.4 has just been released; it includes a new building - the distributor. Its operation is simple - resources first go to the priority slot. If the priority slot is full, resources are directed to the non-priority slot. You can change the priority …
Hello everyone! An update has been released that introduces the creation of poisons from troll corpses and water. The poison deals damage over time. Additionally, torches can now set enemy units on fire! Below is a screenshot showing how to obtain these items.…
Hi! Update 1.2.1 has just arrived, featuring several minor fixes. It also introduces a new language - Simplified Chinese! 玩得开心!
Hello! As promised, here's the next update! It introduces 3 important things: difficulty level selection in the menu - affects enemy units tower range preview during construction - should make settlement planning easier herrings! A new animal! Unfortunately, t…
Hi there! Version 1.1 has just been released, and along with it: New recipes and items Reduction in workshop building size Many improvements to existing features, including AI And... The ability to control game speed! You can finally pause the gameplay! Join t…
Hi there! Over the past few days, I've been completely overhauling the AI opponents, and it seems like they're in a good state now. Here's how it works now: Clusters of buildings are identified. Those with houses are rated better—trolls can smell dwarves! If a…
Hello! I hope you're having a great time playing the game! I've received reports about issues with the AI - I plan to investigate them as a top priority. Additionally, I've identified a few minor things that, when fixed, should enhance the overall gaming exper…
Hello everyone! The game is already available, and you can start playing! I hope it brings you a lot of joy. Below, I present plans for the near future (roadmap):
Good news everyone! I've just fixed the last known bug in the game. I can now announce with a clear conscience that the game will have its premiere exactly one month from now. At that time, I will also provide information about the updates I will be working on…
Hello gamers! I wanted to quickly give you a glimpse into the progress of development. Currently, I'm focused on adjusting the balance, fixing bugs, and making sure the game runs even smoother. Throughout these efforts, I'm also mindful of adding fresh content…
I present to you the latest updates in the Nodelord game! I've been working on adding a few key elements. Here are a few of them: Diverse Maps Now you can explore diverse maps with unique features and terrains. Each map has its strengths and weaknesses, so you…
I'm currently adding all sorts of weird stuff to make every map unique! For example, rain - plants grow better, but you can't start a fire - but are you sure? Maybe you'll find something that burns even when wet?