Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Working to improve the UX per feedback, and fixing bugs as they are found!
Noticed that balance changes for factories accidentally slowed thumper output. Both have been sped back up, although not as much as before.
A lot of small updates and fixes, but the biggest change for this update is the tutorial now includes a couple steps to ensure players understand the core controls.
This update adds a nice skybox to gameplay, improving the look and feel of the game quite a bit. The Main menu background has also been updated to match latest art style changes.
Saw that people are having issues with some of the controls, specifically that they don't know they can remove buildings by holding the right mouse button. So I've added some quick control instructions to the side of the new game menu. Hopefully this helps. Asโฆ
Graphics Update! New animations added for: * Projectile Impacts * Mob Regeneration * Mob Damage Resistance A bug was found and fixed for large belt lines. +Misc fixes around steam achievements.
Biggest update yet! I'm so very excited to share the latest progress on the game! Been working nights and weekends getting this done for you all. With this build, lots of things are changing. Old save files will still work, but I recommend starting new bases, โฆ
Thank you to @saurav_kumar_72 on Discord for working with me to create better art for Automate Defend Repeat. Up until this point, I've been sole developer and artist for this game, and I'm only decent at one of those two skills. The game still has a long waysโฆ