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First things first: The demo is available now on Steam. If you've been following these devlogs, you'll know this has been a long time coming. We've said "soon" more times than we'd like to admit, so it feels good to finally just say: go play it. And there's no…
Hello and welcome to the 19th devlog. This time around there's one change that touches pretty much everything.Brief historyI'm not sure I've ever mentioned this here, but around 6 years ago when this project started, it was meant to be much smaller in scope, w…
Hello and welcome to the 18th devlog.Going full timeAs some of you might know, this project is something we've been working on in our spare time as we both have jobs. This is part of the reason the game has been in development for 6 years. The reality is that …
Before we get to the main topic, I have a little announcement: Due to a mix-up in the Steam page review process, which is needed for the demo page, we won't be able to launch the demo tomorrow as planned. Meanwhile, we've released the Demo on Itch as well for …
Before we get to the main topic, we have some exciting news: The demo will become public on the 1st of June! It's been a lot of work and we couldn't have done it without the help of our community for which we're very grateful. Shoutout to you guys, you rock! (…
Hello and welcome to the 14th devlog for Red Dust Colony. This one's a big one: the public demo is almost here.New versionAfter around 4 months of development, we've made the new version available privately for playtesting and the reception has been pretty goo…
Hello and welcome to the 13th devlog for Red Dust Colony.Between a wave of new playtesters and a major colonist AI overhaul, it's been a busy couple of months. Let's get into it:Colonist behaviour overhaulPreviously, attributes, traits and even some skills wer…
Hello and welcome to the 12th devlog for Red Dust Colony.Plenty of things happened since the last post here, so let's get on to it:Dust StormIt still took a decent amount of work to get this feature running well but now it's integrated and working. Below are s…
Hello and welcome to the 11th devlog for Red Dust ColonyIt's been a while since the last post. The reason for taking so long is simply that we've been busy working on the game. Based on feedback we made some changes to the early content which have been proven …
Hello and welcome to the 10th devlog for Red Dust Colony. Since I last wrote, we've been as busy as ever, working on new features, polishing up existing ones and doing balancing work. We've made progress on the liquid system and made many improvements based on…
Hello, We're as busy as ever, trying to get everything ready for the public demo. Currently, we're working on the liquid system and taking care of particles and other VFX, but more on these at a later time. Today, we're talking about cooking and the food syste…
Hello, and welcome to the 8th devlog for Red Dust Colony. Last time we were in the middle of bugfixing following the private release of a demo on our Discord server. I'm happy to say that the game is much more stable now, with the last build receiving no crash…
A fair bit has happened since the last development log. We've released a private demo for our Discord users and we've received all sorts of feedback and bug reports, ranging from nasty crashes to small UI issues. While writing this, we're in the process of rel…
Welcome to our sixth devlog for Red Dust Colony! This month has been quite eventful for us. A recent move consumed much of our spare time with packing, unpacking, furniture hunting, endless hardware store trips, and painting. Most of our development work focus…
Hello and welcome to our fifth devlog for Red Dust Colony! Normally, I try to write at least one of these per month, but this one took a bit longer. We traveled for a wedding out of the country, and with 2 dogs, this tends to not be as straightforward. While w…
Hello and welcome to our fourth devlog for Red Dust Colony. A fair number of things happened since I last wrote. Crafting, cooking, and processing have been finalized, the storage system has been expanded to allow liquids and items can now decay over time. Col…
Hello and welcome to our third devlog for Red Dust Colony Last time I wrote, I spoke about our plans for the game and the playable demo. We realized that to be an engaging game, more content is needed. To address this, the entire content was redesigned and we …
Hello and welcome to our second devlog, third if you include the introduction one. During the last development log of Red Dust Colony we were still knee deep in trailer footage, ideas, and a rush to make things as presentable as we could. A few features like t…
Some of you might remember that the first trailer we had wasn't exactly great. It was something created over 6 months ago, meant as a teaser; however, compared to the game, it has not aged well. We realized that in order for the game to get some traction we'd …
Hello and welcome to our very first development log for Red Dust Colony. Meet the crew Currently there are 2 developers working on RDC, myself (Lorin) and Cristina. I'm responsible for programming, game design, sound and tooling. I've been experimenting with g…