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“We found out recently Ethan, our environmental artist, put a ghost in the game,” says Jess Campbell, Saltstone Studios’ lead art and character designer.Thomas Hislop,The Hearth and Harbour’s narrative lead, laughs, and adds, “It’s a haunted wicker chair, and …
Missed The Hearth & Harbour at LudoNarraCon? Don't worry, the demo is also available as part of the Steam Cooking Fest!This short experience introduces you to the world of The Hearth & Harbour by laying the groundwork for its story, establishing the setting of…
It’s finally here: Saltstone Studios welcomes you to try a first taste of The Hearth & Harbour!To celebrate the start of LudoNarraCon (October 8–15), an early demo of the game is now available to all players.This short experience introduces you to the world of…
Today we have James, the game director, composer and sound designer for The Hearth & Harbour, is here to talk to you about his approach to creating music for games. Take it away, James!James:We start with an idea. For me that begins, more often than not, at th…
For Story-Rich Showcase a while back, Fellow Traveller asked us a few questions about The Hearth & Harbour! For a little bit of context about the upcoming blog post, I decided the easiest way for us to respond was to record ourselves discussing the questions, …
Previously, I posted a cheeky little video about our player character, Kit Purcell, being hot. I asked if there was interest in a deep dive into their character design and one person said yes, so here we are!Early in the design of The Hearth and Harbour, it wa…