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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Ahoy captainsWe have been busy taking in your feedback after the latest demo release and have a fresh catch of a build for ya!New featuresSee what thought is affecting a crew member on the crew pageFittingly you can now figure out why the crew does not like be…
Ahoy Captains!To celebrate we are part of Lovecraftian Days we decided to release a new playtest build. This comes with a bunch of new features and fixes but might not be as stable as the demo build. Here's all the new goodies: New features Lots of improvement…
Ahoy Captains!It’s Alex here with a quick update. We have the second patch for the demo in the pipeline. The reason we have not released it yet is we have been busy showcasing Sea Of Rifts at G-Star in Busan the past week.The fine folks at Unity invited us to …
Ahoy captains!Thanks for all the feedback and kind words we have gotten on the demo so far it's been very motivating to see the game being in the hands of new players - and it also revealed some areas that needed improvement. We have therefore just pushed a ne…
Ahoy captains! We have released a new demo to celebrate we are part of Valve's official Party-based RPG Fest in the coming week!The new demo features:Improved monster AIAlmanac now provides categories and includes helpful hints Visual improvements to ocean ren…
Ahoy folks I'm back from holiday with another devlog! This time I talk about how the world and islands are generated in Sea Of Rifts and how the player getting stuck in lakes led to a redesign of the whole generation to fit the game better and make it easier …
Ahoy Captains!I'm back with another devlog. This time it's about my approach to making a systemic game as an indie developer. You can watch it here:Safe WindsSkipper Alex
Ahoy ahoy captains! We have a freshly caught update to the demo for ya. New FeaturesSave slot system, you can now have multiple saves going at the same timeBug and feedback tool, Hit F4 to let us know if the game has sprung a leak and need some caulkingTime of…
Art Director Sofie here to tell you about one of the systems we made that allows us to easily recolour ships and other assets in the game without having to make a new variant of a texture map each time. Not only would this be an inefficient way for the team to…
Ahoy Captains!This is the first post in a series called Feature Focus where we’ll take a feature, system, or mechanic from Sea of Rifts, pin it to our Natural Philosopher’s workbench, and see what makes it tick.Today it’s Narrative Designer Fergus here to talk…
Ahoy captains!We are excited to be part of the Endix Showcase to present Sea Of Rifts in a new unique and creative way. Endix is a free digital event built as a game in Unreal Engine. this allows you to join the Showcase no matter where you are. You download E…
Ahoy captains! It's Skipper Alex here with an update on what we have been working on. We have made a lot of progress on the mini road map we posted back in December. As game dev goes I ended up having to do a couple of iterations on the new aiming mechanics bu…
Hello Captains! We wanted to wish you a Merry Christmas and Happy New Years here from Out Of Bounds Games. Sofie our lead artist have been having a lot of fun dressing the game up with Christmas themed decorations so we thought you deserved to see it as well. …
Ahoy captains! Now where we have done a few patches for the demo we have had time to pour over all the feedback you have given us on the Steam forum, discord and the occasional letter in a bottle. We wanted to give you a little update on what we will focus on …
Ahoy Captains! It's Alex here with a new build and an update on how we will approach development going forward.Playtest builds are back, here be potential dragonsWe got a lot of really valuable feedback on the demo and want to react to it as quickly as possibl…
Ahoy freebooters we are back with a new playtest build! As usual it's a mix of new features, UI improvements and bug fixes. New featuresChanged layout in journal so there’s now a dedicated page for seeing the status for the crew and one for their combined stat…
Hello captains! We have a new playtest build with some big updates on the hook for ya. New features Save games! Not the most exciting feature but something that has taken a lot of effort to get in. You can now open the pause menu when not in the tutorial or co…
Ahoy freebooters we are back with another playtest. Here's the new stuff: New features - Different starting ships. When starting a game you now get to pick which type of ship you want to play as - New starting ship the Beluga: A heavy freighter bristling with …
Ahoy freebooters We are live with a new build! There's been a big overhaul to combat and challenges. New features - Big graphical overhaul to the UI - Ships use a better physics model so they ride waves better - New aiming method where you can always fire cann…
Hello captains! Just a quick update to say we are back with another playtest the last weekend of January. We will provide some more info next week but here's a sneak peak for one of the new weapons we are adding to the game. In for a penny in for a pounding! S…