Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 18 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Lumiel the Awakening is an Open World Top Down Adventure RPG Game set in a Fantasy Sci-fi Setting. Stranded on an island, players focus on exploration, building, and harvesting while battling monsters, collecting rare items, and uncovering hidden treasures in diverse dungeons.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (18 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Improved performance in Points of InterestIncreased visible shadow distanceFixed and reworked character spawn issuesIncreased damage for enemies level 10+Quest bug fixesAdded a new Point of Interest (work in progress)Reworked skill Explosive ArrowReworked secr…
Demo is now 0.1.8.3
Added 2 new points of interestReworked performance related to how and when world areas are loadedAdjusted chest loot in the starting areaUpdated ocean water visualsIncreased visible shadow range by 50 percentFixed several issuesSo, I’m pretty satisfied with th…
Added 30 new story notes for Aegis Rock and Tharion’s FallAdded special chests to Aegis Rock and Tharion’s FallAdded keys for the new chestsAdded new named items to Tharion’s FallImproved performance related to shadows (experimental)Expanded the world mapSince…
Added 16 new skills5 Archer skills4 Pistol skills3 One-handed skills1 Shield skill2 Two-handed skills1 Character skillFixed an issue in the skill tree that prevented learning skills above level 1Completely reworked the dungeon “The Old Mine”So, over the past t…
Added most of the flora and fauna in the new areaExpanded the world map to match the new regionFixed dialogue error in the Hunter Ares questAdded a small backup “Close Button” in case the dialogue box failsFixed enemy collision issue (dead enemies in ragdoll n…
So, let’s get to my semi-annual status update for the game.First, the progress so far: I’ve managed to carve out what I consider a significant portion of Act 1. About 70% of the act is now playable.I’ve created a dialogue system that I’m happy with. Sure, one …
I finally managed to put together a Roadmap, something I hadn’t gotten around to since the release. In general, creating the Roadmap is a bit tricky because I’m still unsure about some aspects, like how and when I’ll be able to implement certain things. Additi…