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Today I released a major update to the demo adding more sounds, updated art and some improved puzzle-mechanics. No better time to play if you haven't tried it yet ⌘ "Cornelia" will also be participating in Steam Detective Fest 12-19.01!
I'll stay with the OG name! But I might add a looped square symbol under "Incident" in the logotype ⌘
Hey, sadly I won't make my initial "soft" deadline to release my game in Q1... But I'm really excited about how the game is turning out and at the end of the day I think it'll be worth it :) I'll have an update with the actual date asap, stay tuned!
I received reports on the "M/S Cornelia II Incident" demo not working. Just had some technical difficulties with the latest version, my apologies if you ran into it. It should be fixed now🛠️ Also - Additional tutorials for Brain-room functionality - The issue…
Demo version 1.0.4 includes revised puzzle hints, added internal monologues and short tutorials for the "Mind Room". The update aims to improve the player-game communication. In Mind Room: - Added short tutorial text for drag&drop mechanic - Added instructions…
Yes, "The M/S Cornelia II Incident" is still very much in development. I aimed for it to be out by now, but I'm clearly a slow writer/dev.Thank you all who's stuck around these years🩵I hope it will be worth it!
Walkthrough of the latest demo version with the solodev Matias Ekebom
I'm pondering changing the name of the game from "The M/S Cornelia II Incident" to "Looped Square".Good? Bad? Prefer the old title? Is it too late? Does it matter?Feedback or input very much welcome!
Playthrough with dev
Full Playthrough of "The M/S Cornelia II Incident Demo" by the developer Matias Ekebom