Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 10 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Resource management without micro-management! Build, defend, and optimize your ever-growing industrial colony in a dynamic hex-tile world. Buy low, sell high to expand and upgrade your base. Even your enemies are a resource to be exploited. Profit waits for no one!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (10 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Research Projects & Colony ImprovementsThis update brings Research Projects to Deep Space Directive, improvements to resource locations, improved lighting, and a collection of quality-of-life changes and bug fixes - more than a few of which have come from play…
An optimization gone wrong resulted in resources not displaying correctly on delivery connections between buildings. The bug has been fixed on both the demo and the early access builds of the game.
The version 0.21 update is focused at improving the performance of the game with larger colonies. The updates can result in a small FPS uplift, however the largest improvements targeted causes of lag spikes. For those pushing the edges of the tech tree and emp…
I’m very excited to finally have this update out and shared with players! It’s been a long time coming and brings both small and large improvements. The update introduces a new defensive building, new crystal variants, a revamped tutorial experience, the openi…
Well that's embarrassing! The tutorial was broken, and maybe for far longer than I want to admit or know. My sincere apologies to those who tried the demo, and even more so for those who may have purchased the game and got stuck almost immediately. No excuses—…
This patch fixes some issues that have crept in with recent changes as well as some that have existed for some time. Changes:Fixed: Occasionally critical starting resources (water and iron ore) could fail to generate correctlyFixed: Relays did not properly sav…
This update is focused on expanding your industrial capabilities, improving shuttle logistics, and tightening up performance across the board. This update also marks a place in the DSD development where the core systems and features are feeling more stable and…
It’s always a bit scary to talk about possible or potential features, but that’s what this update is going to do. With the worst of the bugs and performance issues fixed and, if we’re honest, sales slowing after the initial release it seemed like a good time t…
This patch is all about the early game economy. Getting those resources shipped out and the tech credits rolling in faster and easier. This means more supply ships, increasing the transaction limit and letting the auto trader put in more orders. The patch also…
This update is all about performance plus some quality of life improvements. The game went through another round of optimization which should be very noticeable when the number of buildings is large. Load and save times should also be significantly shorter. Wi…
This update (v 0.1) has been all about improving performance, adding polish, building out the 3rd tier of the tech tree (full version) and of course getting ready for releasing Deep Space Directive into early access! The all new auto-trader can be unlocked in …