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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, all my Fine People! A Lonesome Tale is making steady progress and has reached yet another fabulous version! While my goal was to have the game out for STEAM NextFest (Which has come and gone), we're moving on to a new goal and a new timeline! With so mu…
It's been some time since I've provided you all an update and, for that, I humbly apologize! Steady progress is being made, however, an October release is just not going to happen. I would love to get this puppy out the door and into all of your loving, testin…
Welp, we're making steady progress! Today's patch brings us one step closer to release day (either for the demo, the EA or both!) Mostly, it's a lot of small fixes and patches, as well as another pass at reducing the amount of code and unused assets! v0.15.27a…
Good morning everyone! A Lonesome Tale is seeing great progress! However, moving into October, I have to make the real decision whether to release into EA right away, or start with a playable Demo/more testing before an EA release. I think I'll know more by th…
Happy afternoon, all my rogues and roguettes! Today brings even more progress in both polishing and adding new game mechanics. Especially noteworthy is the introduction of a 'ragdoll'-esque mechanic when heroes and enemies meet their maker. Other than that, th…
Hey all! Progress continues on the game, and I'm still aiming my sites at an October release into Early Access. In an attempt to be more 'official' I've changed my manner of providing updates to this format and plan on using my Patreon as a venue for 'behind-t…