Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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96% positive of 29 · Positive · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 96% on 2026-11-01 → 96% today (29 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
AddedSome kind of April Fools' Day joke.ChangedSlightly adjusted ghost and hunter animations.Updated credits.Updated Godot to 4.6.FixedCustomization screen not showing gamepad text input.RemovedDPI-based minimum scale restriction.
Fixed a bug where batteries could spawn out of bounds in the foyer level.
I find it hard to believe that it's already been a year since I launched Haunting Hijinx. What better way to celebrate than with the best update yet? Hold on to your party hats (available in the new customization screen) because we're talking not one, not two,…
Fixed more bugs, including one that sometimes doubled the ghost's health. Something else lurks in this update as well. You'll know it when you see it (or when it sees you).Happy Halloween!
Fixed a few bugs, most notably a crash that happened when a battery despawned while a flashlight was shining on it.
Fixed a bug where the scale would not set to the correct multiplier in cases where only one scale is allowed.
AddedAnimations for hunter revive heart.New props for the main floor, basement, and research lab.Fade to black during certain transitions.Lobby background that shows the selected level.ChangedReduced flashlight turn speed by 10%Increased area where a flashligh…
Haunting Hijinx has always supported controllers in some capacity, but there were rough edges that stopped me from saying it had full support. Joystick menu navigation was jank, no virtual keyboard popped up for text input in big picture, and you could sometim…
This update took longer than expected, but I'm very happy with the results. The game sounds so much more interesting with even just a couple new sound effects!AddedAscending notes that play while the ghost takes damage.An ominous sound that builds up while the…
This update adds a much-requested scale multiplier setting. It also fixes most issues where the menus would play extra button sounds.
This update gives the timer sprites a much-needed revision. There's plenty more I want to do in future updates, but things have slowed down a bit because of other obligations. Stay tuned!
Added Ghost summon animations.
This update has nothing to do with it, but happy Valentine's Day! Added Ghost grab animation. Changed A grabbed hunter's alerts are hidden during the grab cutscene to reduce visual clutter. Fixed Spotlight appears stretched on different aspect ratios unless th…
The new grab cutscene is out now! It looks significantly better than just pausing the game by adding camera zoom and a spotlight effect. Added Zoom and spotlight animations during grab cutscene.
Many of you rightly pointed out that the grab cutscene (if you could even call it that) just looks like the game froze. That changes now! The last remnant of the old cutscene's jank is the jarring transition when a hunter switches back to their perspective. On…