Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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86% positive of 15 · Positive · Live from Steam
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Go for the high score in this arcade-style color matching action game. Maneuver your character through fields of colored dots collecting those that match your color.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (15 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed issue where the game would pause when the player first starts it when using mouse controls.
Improved sprite rendering (fixes shimmering artifacts). Upgraded to the latest Steamworks SDK. Added workarounds for mouse related issues when running the game on Steam Deck. Polished various aspects of in-game rendering. Polished UI.
Add support for controllers to Android port. Add support for keyboard to Android port. Add support for mouse to Android port. Add support for adaptive icons on Android. Rewrite touch input handling. Movement is now relative instead of absolute. This makes the …
Fix bug which made submitting scores to the leaderboards fail the first time the game is run. Fix issues in server-side leaderboard code which could prevent scores from uploading properly.
Fix bug which could cause achievements to randomly trigger the first time the game is run. Fix various issues with mouse input. Fix WASD menu controls.
Fix issue where setting mouse sensitivity could confine the player to a smaller portion of the playfield on Windows and Linux. Fix issue where some mouse inputs could be ignored for a bit shortly after touching the edge of the playfield.