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In this episode of the Dev Series we tackle the potentially contentious topic of balancing difficulty and games as well as the way that we try to process feedback from players who have tried to demo. Watch the latest episode on our YouTube channel and don't foโฆ
Patron Demo #03 is available now to patrons and to coincide with the completion of the opening mission we have made a new Dev Commentary to walk you through our first boss fight! There's a little preamble in the last areas of the Goliath Basements to get you wโฆ
Patron Demo #03 is now available for our supporters on Patreon! After fighting through the Goliath Offices, Klo finds her partner Gabe in the clutches of a Dream Eater. Master her new Unicorn abilities and survive the first boss fight to escape the Goliath Offโฆ
In the latest instalment of the Dev Series we talk about the level design of the Goliath Offices and the guiding principles that we try to keep in mind when working on new missions for the game. There also a little tease for the upcoming boss fight that will wโฆ
Patron Demo #02 has been available for a couple of months now, so we decided to do another Dev Commentary and walk you through the new areas. In the second commentary, Jordan and Adam take you through the Goliath Basements while discussing the new Unicorn abilโฆ
We're back with a new episode of the Dev Series! In this instalment we take a look at the design philosophy behind our basic VRmin Type as well as giving a quick peek under the hood of the enemy AI controller. Take a look at the new episode and catch up on theโฆ