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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Dear Players, We have some important updates to share with you about our ongoing improvements and bug fixes in the latest patch: **Important** Existing players, please note that the skill tree has been reset. We kindly request you to set the skill tree up agai…
Hello Gamers, We have some important updates to share with you in this latest patch note! Voice Commands Added new missions and rewards for using voice commands. Fixed feedback bugs that on voice commands. Added hints for the voice commands. Added new recogniz…
Hello to our Commanders, We have just made some updates and bug fixes to the demo build to improve the game's user experience. Here are details on what we've changed: Fixed incorrect status value of the Orb artifact. Corrected issues related to Hornet's animat…
We have made some updates to improve the player experience. Please update your game to the latest version for the full experience! Game Update Patch Notes: You are now required to have at least one troop deployed before entering a stage. Resource replacement a…
Hello, Commanders. First, we would like to express our sincere gratitude to everyone who has enjoyed the Warkestra demo since its release on November 30, 2023. Your feedback and support have helped our team learn and grow tremendously. However, after much deli…
Hello Commanders, Happy New Year! We hope you're enjoying the Warkestra demo. We deeply appreciate your support and love for our game over the past year. Your dedication and adventurous spirit continue to inspire us. As we venture into the new year, we're exci…
Hello Commanders, Today, I will be presenting the passive skills of the final minion type you will meet in this demo version of Warkestra, the Hornets. As the only flying type minion in Warkestra, the Hornets' Passive skills largely focus on sleep and self-des…
Hello there, Today, we're excited to introduce the final artifact: the Spear. The Spear, similar to the Glove, does not have any combos but can pierce through enemies when charged. Just like the Glove, your movement speed decreases while charging the Spear. Th…
Hello to the Warkestra community, We'd like to extend warm Christmas greetings to every one of you who has been playing the Warkestra demo. Your passion and support have allowed our game to shine brightly. We consider it a privilege to share this special seaso…
Hi fellow gamers, Today, we will look into the passive skills of the mighty Golems in Warkestra. As expected, the Golems' passive abilities are primarily centered around defense. Throw as Base Attack: The Golem's basic attack will change to a range throw. Whil…
Hello there, Today we are thrilled to present you with the third and unique mid-range attack artifact: the Glove. The Glove operates without any combo sequence but instead fires projectiles immediately. You can also charge it by holding down the left mouse but…
Greetings Commanders, Today, let's delve into the particular passive skills of one of our most invaluable troops - the Archers. Designed to deliver increased damage under specific circumstances, these skills can be the game-changers in the heat of battle. Stan…
Hello there, Today, I'm excited to introduce to you the second artifact a player can equip: the Sword. The Sword artifact operates on a 3-step combo. If the first two attack is connected as a combo, the last attack's speed will increase. Moreover, the Sword pa…
Hello there, Today, I would like to talk about advanced voice commands. In Warkestra, you can use attack commands in various ways. Here are some methods to make full use of these features. These are commands to specify the attack direction. Remember, all direc…
Greetings, gamers! Today, we are going to discuss the skills used by the Guardian, the final content of the demo we launched. The Guardian has three major attack moves other than the base attack. Check out the list below to understand the attack patterns and s…
Hello Commanders. Today, I plan to explain a method that can help you conduct battles more efficiently using voice commands. This is a feature that allows you to specify the number of minions using a skill. Each of the active skills of your troops can be used …
Hello there, Today, we're eager to delve into explaining the stack system and the explosion effects in our game. Apart from the base weapon, there are four different weapons you can use that correspond with each minion. Because the corresponding minion can add…
Hello all, Today, we thought it would be helpful to explain the voice input methods used in, our voice and intention recognition game, Warkestra. Voice input is a crucial aspect of Warkestra, and there are two input methods for this. First, we have the walkie-…
Hello there, I'm J, the ever-passionate producer of 'Warkestra'! With excitement buzzing through every code, we are on the verge of launching our very first demo version of Warkestra. And today, I can't wait to share some stories from our thrilling game develo…
Hello gaming friends! I'm pleased to bring you some great news. Today, we're excited to announce our demo launch of 'Warkestra'! Warkestra uniquely combines innovative voice recognition and intent processing technologies. These advanced tech features enable a …