Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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94% positive of 36 · Positive · Live from Steam
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A historical hexagonal turn-based strategy wargame using markers to represent units designed by the legendary Mark Herman. Throwback to the great hex-based wargames of the 70's and 80's. Solo and online multiplayer modes are supported.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 94% on 2026-11-01 → 94% today (36 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small patch to fix an issue that prevented some users from accessing the Settings Dialog.
The game has been out for quite a while (about 2 and a half years!), so I suspect players have gotten used to the default scenario setup. This update adds a "Designer Mode" to the game. To use it, start a solo, "hot seat" game, and using the menu in the upper …
This update fixes an issue wherein running the game in observer mode would affect later games played in solo mode, causing them to start new games after the game result screen was displayed. This update also fixes a bug in recording achievements that caused th…
This update fixes a user-reported bug when HQ placement cannot be done because there are no spaces within 3 hexes of a friendly unit that are not also in an enemy unit's ZOI. Under the rules, the HQ should be able to be placed within 3 hexes of either entry po…
Switched off the highlighting of results on Combat Results Table, since it can be confusing when the game results involve more factors than the die roll difference.
Updated a splash screen logo and added credit on opening menu for game designer.
I have to admit, Waterloo is much harder than Gettysburg. The rules are quite a bit more involved, and the size of the map is much bigger. Building the AI is probably going to be the biggest challenge - the number of roads on the map makes it much more difficu…