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Hello everyone! We’re back with a new dev update for Wandersky. August has been a busy month for the team. We’ve been polishing the first part of the adventure, shaping what comes next, improving the skies above Hyndara, and continuing to bring new enemies, sy…
Hello everyone!We are back with a new development update for Wandersky.It has been a busy month for the team, with polishing, bug fixing and new content taking shape behind scenes. We’ve continued improving the early parts of the adventure, working on new enem…
Hello everyone! We are back with a new development update for Wandersky.Over the past few weeks, the team has been focused on improving the early game experience, polishing content, adding new enemies and creating new environment assets.Here is a quick overvie…
And here we are in May. At Tiny Potion Tree, we never stop.This month has been all about gathering the feedback we have received, improving systems, adjusting content, creating new assets, and continuing to shape our beloved Wandersky.Let’s take a look at what…
Welcome back to the fourth development update for Wandersky!! April has been an incredibly busy month for Tiny Potion Tree. Between the improvements we’ve been making across different areas of Wandersky, the first impressions shared by press and content creato…
Welcome back to another development update for Wandersky Over the last few weeks, the team has continued refining core systems, improving the game’s identity, and building out more content across environments, enemies, UI, and gameplay features. This update is…