Last 7 days
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91% positive of 236 · Very Positive · Live from Steam
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Use your elemental powers to defeat terrifying monsters, while slowly becoming a godlike magician. Packed with challenging events, deep ARPG-like systems and a hardcore difficulty! 18+ classes, 25+ spells, 300+ unlocks, 140+ upgrades, over 50 random events and much more!
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (236 reviews)
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Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Public beta for the large 2.0 update
- fixed a bug where you had to hit an enemy twice for it to take damage - fixed two possible crashes Small update on the development: The amount of changes and new content is so large, that I'm still thinking of how to handle the release :D And I'm not even cl…
- fixed a bug with the legendary decoy modifier, which causes the player to stop casting any spells after a while
added a new system to control the maximum number of objects cast by the player: when reaching critical number of spells that move on the map, the players multicast stat for each spell is slightly reduced, but its damage is increased by the same fraction (Theor…
utility level ups are now automatically collected in the roguelike mode roguelike mode: permanent global lasers now cannot spawn when the challenge type is collect squares increased # of relics you can select from by 1 gloves can now always be found in the rou…
removed several corrupted benefits which don't make sense from the roguelike mode fixed a bug where one couldn't add a third spell slot in the roguelike mode fixed a bug where corrupted vision sometimes didn't go away during roguelike mode fixed a possible cra…
dual class now unlocks after 2 wins instead of winning in hell improved lvl-up perk button visuals to be less pixilated on corners reduced the number of unlocks required to unlock epic spell fusion/heaven/mythril to 55 (from 65) buttons to start a challenge no…
Hello everyone, the large content update is ready to be played! Performance improvements, Skill Gems, Spell Tier system, Set Keywords, Overlords as well as new unlocks, upgrades, balance changes and more now available in Steam properties under Elewar: Fused Su…
added a new explanation field in roguelike mode, which explains what the reward symbols mean adjusted roguelike mode scaling to make it easier to reach satisfying reward levels massively reduced top end enemy spell instances, resulting in a big performance boo…
Hello everyone, it's me again with the 3rd large scale update for Elewar! In the previous large updates we've had new spell fusions, we've had new classes, relics and prophecies... With the amount of content the game has, new stuff isn't even needed anymore, s…
Hi everyone! I got another big update to share, this time focussing on early game and more content! Improving the starting experience, as well as expanding on the mid/late game possibilities! There are now 12 -> 18 classes in the game together with the dual cl…
1 item on Steam, newest first.
