Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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90% positive of 60 · Very Positive · Live from Steam
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Charles has always dreamed of one day becoming a master dancer. The only thing in his path? The cost! Charles must harvest pollen until he has defeated the biggest and baddest dancers in the world. Can he bee the very best? That no one ever was? It's up to you! 🐝
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (60 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Welcome to the biggest update to date! Multiplayer Mode!You can now battle against your friends in the new Online Versus mode! This works cross platform for Itch/Newgrounds/Steam users :) Arcade OverhaulRe-did the entire arcade menu which is now easier to navi…
Day 4 of bug fixes and additions! Here's what we have today: Added "Quick Restart" button in options menu (esc or p) for dance battles. Now you can quickly restart mid-song Changed note offset slider to move in increments of 15ms instead of 20ms Changed note o…
Day 3 of crunching on bug fixes! Here's what we got for today! removed the note ID numbers, oops! added text to clarify stuff on the world map moved custom mode to Extras added more fan art! Thank you added more people to special thanks due to more steam revie…
Day 2 of crunching on bug fixes! Here's what we got for today! fixed steam achievements even more, they don't spam the poor steam servers anymore fixed custom songs not starting, caused by Note Per Minute value not having a default fixed note offset not saving…
Welcome to the world post-launch! We're going to start the version numbers over again. Arguably, I should've just had versions 0 to 0.99 as the pre-launch versions. Aww well! Here's some stuff I bug fixed over the first 24 hours of launch. Keep the reports and…
The last update before the launch! Thanks so much for following along and we're excited to show off the full experience. In the meantime, you'll notice some of the changes we've made, many more are behind the scenes in preparation for launch :) Changed how sen…
Getting very close to launch! Two weeks away! Most of the stuff we're working on is behind the scenes. Next week should be a bigger update than this one. :) Credits are more verbose Changed the "Play" menu Fixed a bug where the wrong opponent would get chosen …
Most of the work this time around was behind the scenes, but things are starting to become finalized. The cutscenes and dialogue stuff have been a huge undertaking. It's looking like we're going to change the way we display text in the game to address a few i…
Hello again! A quick update for y'all. Still working on the big release, with lots of systems coming closer and closer to completion. The art and music are nearly done as well. A November 30th release date looks very strong. Added hard mode and easy mode for A…
Hello hello! Another medium-sized update. Lots of stuff going on behind the scenes, but some of it is also IN FRONT of the scenes. Here's a list of the stuff that was done this time around. We'll see you all next week for another update. Reduced CPU usage of t…
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.