Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Paint by Cubes came out quite some time ago. Some of you left long, honest reviews with a list of what bugged you. We finally sat down with them, went through every point, and this update is the result. UndoThe most requested feature. Press Z or Backspace (LB …
- Added SteamDeck and Steam Input support (with official xbox layout already available) - Added support for Dark Mode - Reorganized UI elements, added separate Pause menu - Added skip level functionality and Undo button - Added multiple moves caching - Bugfixi…
Hosting: - New effects for game over screen - UI elements scaling improvements for wide screens - Fixing glyph positioning
Featuring: - Arrow keys can now be used for level selection related navigation - Added PC-related glyphs to UI elements to make it more clear for players, which buttons to use to interact with the in-game UI - Remapped level region navigation to Q and E button…
In this patch our main focus were usability and UI fixes, mainly: - Level selection - fixed default level selection not appearing when moving to some regions - Level selection - navigation fixes when coming back from a level (WSAD / Arrows / Enter + Space keys…
We're happy to join the Polish Consitution Days event, providing you with a -30% discount for the game! For this occasion we've also uploaded a new update to the game, with improvement for UI scaling for wide screens and an overhaul of the Game Over screen! We…
Going Live! Paint by Cubes is now available worldwide - why not try it yourself? ;) There is quite a number of levels and they're all split into gameplay mechanic themed regions - each level selection region comes with a new mechanic, that's starting to appear…
Hi! The game content is ready for release and all levels / achievements are setup and ready to go for the release :) As the game went through a Steam's testing process, we've received update from the Steam support team that we'll need to add some minor improve…
Steam Next Fest is live! We're taking part in this month's edition of Steam Next Fest with our updated demo of Paint by Cubes! For this occasion we've updated our demo build with a new set of levels focused around a new chain painting mechanic. We encourage yo…
The Turn-Based Carnival is live! We're celebrating the Turn-Based Carnival that is hosted by Acram Digital and we're glad we could join with our updated demo of Paint by Cubes game! There's lots of game discounts and dev streams taking part in the festival, so…
New set of levels showcasing new game mechanics added to the demo! We've uploaded new demo version of the game in which you can test our new set of levels! Level selection screen now hosts a new levels path containing 8 new maps to try, all of them are focused…
First demo version release! We're glad to inform you that our first demo version is available for you to play since today. You can download the demo using 'Paint by Cubes' Steam page, just navigate to the Download Demo button and you can start playing! The dem…
Hello everyone! We're glad to see you in our 'Paint by Cubes' community! We'd been able to setup our Steampage recently and we're still finishing some of the preparations to make this environment as useful and clear to you as possible :) We're trying to consis…