Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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56% positive of 16 · Mixed · Live from Steam
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Gravi is an intense puzzle-platformer that will test your tolerance for pain. Shoot and swing your way towards victory as Gravi, an adorable blue ball of energy. While you’re launching through terrorizing traps and bending gravity to your will, Anti-Gravi, an atomic ball of rage, is barreling down on your position.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 56% on 2026-11-01 → 56% today (16 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
We’re excited to be releasing a new, early access update for Gravi. This update covers a number of bug fixes including some pertaining to Steam achievements. Movement and character control have been improved. Controls have been reworked to feel more responsive…
We’re thrilled to announce that development on Gravi is recommencing. So far we have upgraded the game engine to Unity 2020 and addressed a number of serious bugs. Game controls and in-game physics have been reworked for a smoother experience. In the near futu…
Hello Gravi'ers, We have pushed our recent patch from our beta version to our live version. The beta will remain a new factor in our workflow as we make more changes to the game we will be now pushing them there first and any one can use the password (if you'v…
Update as of 2:00 (my time PST ) - Crash bug is fixed. I think I've fixed the achievements bug. On top of that, I fixed a bug with the keyboard not working when a controller is plugged in but not being used. I have implemented our new Gamepad Kit. This should …
Update as of 2:00 (my time PST ) - Crash bug is fixed. I think I've fixed the achievements bug. On top of that, I fixed a bug with the keyboard not working when a controller is plugged in but not being used. I have implemented our new Gamepad Kit. This should …
Hello Gravi-tier's, It has been almost 10 months since I posted an update to you and for that I really appologize. Our Gravi project has not progressed nearly as fast as we wanted. There is a lot of refactor that we have been involved with and there are a lot …
Hello Gravi'ers, We have pushed our recent patch from our beta version to our live version. The beta will remain a new factor in our workflow as we make more changes to the game we will be now pushing them there first and any one can use the password (if you'v…
Hello Gravi-tier's I know you all have been wondering what is going on and why you have not seen any patches for Gravi yet. Let me assure you that they are coming! The Gravi experience is very important to us. While we have been just as anxious as you to get u…
Hello Gravi-tier's I know you all have been wondering what is going on and why you have not seen any patches for Gravi yet. Let me assure you that they are coming! The Gravi experience is very important to us. While we have been just as anxious as you to get u…
Hey y'all, I hate to be the bearer of bad news, and for that I'm very sorry. We are not going to make our deadline of 22nd for MAC & Linux Release. We've been trying, but with the bugs reported and trying to get the steampipe setup properly on those platforms …
Hey y'all, I hate to be the bearer of bad news, and for that I'm very sorry. We are not going to make our deadline of 22nd for MAC & Linux Release. We've been trying, but with the bugs reported and trying to get the steampipe setup properly on those platforms …