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Попытки независимых команд создавать брутальные мрачные боевики продолжают сталкиваться с жестким неприятием со стороны венчурных фондов. Основатель и генеральный директор студии emptyvessel Эмануэль Палалич, ранее работавший ведущим художником по персонажам в…
We sat down with Emanuel Palalic, the creative force and Game Director leading the charge for emptyvessel and the architect behind the chaos in DEFECT. Emanuel isn't just building a game, he’s crafting a visceral, high-fidelity experience that challenges the s…
Every piece of art he has developed has lead to this role.Art Director Alex Palma talks about how he's assisting in building the world of #DEFECT from the ground up, illustrating the visuals for weapons, environments, characters and much more.Watch the full in…
Today, we have two pieces of information to share:First, we're committed to the single player experience in DEFECT and wanted to share a small teaser about the story:You play a System Control Officer who has been marked deficient by The System, a godlike artif…
What does innovation sound like? We talked to composer and sound designer Mick Gordon about the process of his craft, pushing the limits of music technology and how he’s is defining the sound of #DEFECT.Watch the full interview now:
I recently sat down with Defect game director and former id Software artist , Emanuel Palalic, as well as composer Mick Gordon to discuss the upcoming cyberpunk FPS . One topic I wanted to get their thoughts on was optimization: Defect looks like a heavy game,…