Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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A hard 2D pixel platformer against the clock. In 20 levels you dodge saws, spears and mines, from a forest in a thunderstorm to a frozen winter night with gusts of wind, northern lights and blizzards. Find perks at the merchant, shield yourself with the light orb and survive the night.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Leaderboards Every level has two leaderboards on Steam, one for Normal and one for Hard. Your time counts when you reach the portal. The level end screen shows your world rank. If a new best time puts you in the top 3, you get a gold, silver or bronze medal. N…
Death counter NEWThe main menu now shows how often you have died in total. New deaths count up when you come back to themenu.The counter starts at 0 with this update and is saved on your PC.The death counter in the top right corner of the main menu (example va…
DYING UNDER NIGHTFALL – Update 2.0: The Nightfall UpdateA big update for looks and feel: all 20 levels redecorated with living atmosphere, drifting smoke and new effects, new menus and a new camera, a merchant between the levels, four rebuilt levels with more …
DYING UNDER NIGHTFALL – Update 2.0: The Nightfall Update A big update for looks and feel: all 20 levels redecorated with living atmosphere, drifting smoke and new effects, new menus and a new camera, a merchant between the levels, four rebuilt levels with more…
A big visual and quality update: all 20 levels have been redecorated, the traps are now anchored in the world, the HUD and the sound mix were reworked, and a long list of bugs has been fixed.A new look for all 20 levelsForest (levels 1–10)Every level now has i…
* changing some trap placement for better gameplay * fixed bugs with platform edges in 6. level * fixed bugs with platform edges in 7. level * fixed bugs with platform edges in 8. level * fixed bugs with platform edges in 9. level * fixed bugs with platform ed…
New developments: * Revision of all instruction images * Translation of all texts in the game * Translation of all texts in the program code * Testing the translations * New program logic for the translation created and integrated Fixed bugs: * Bug fixes...
* working on level 20, replacing and adding traps, envirmoment and new routes for more variety * working on level 19, replacing and adding traps, envirmoment and new routes for more variety * working on level 18, replacing and adding traps, envirmoment and new…
* add a resolution selection * add the needed code logic into the DataManager and GameSettings * working on resolutionManager and option layout * add a function to switch between Full & Windows mode Ingame with F11 * add game start sequents, player comes throw…
* add a new system with points, the more time remains, more points the player get * add all new needed ui elements for the point system * rewokring Loading Manager UI and Endscreen UI for the new points system * add music variation when the player dies, comes …
* add a loser mode, 99 lives, bo achivements * adding all needed varibales and rework the code and design for the new loser mode * disable the attack and time stop function for release * fixed a visuel bug when the player dies; light falls sometimes throw the …