Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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64% positive of 104 · Mixed · Live from Steam
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Milord is a Kingdom Management RPG with city-building mechanics. Immerse yourself in a world where your decisions shape your fiefdom's destiny. Rule wisely as you construct, strategize, and navigate the challenges of leadership. Will you rise to glory or crumble under the weight of your choices?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 64% on 2026-11-01 → 64% today (104 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello MiLords and MiLadies!After the big update, the palace gates have opened once more and people are pouring in with their troubles, hopes and demands. Today I bring you a small “court report” summarizing the state of the realm, the petitions brought before …
Quick HotFix regarding to some choices not being opened. (GameBreaking bug fixed)
Hello MiLords and MiLadies.Today is the day. The 0.30 update is officially live, and to celebrate the release we are running a 40 percent discount throughout the festival.This update is the result of months of work. We rebuilt the entire story system from the …
Hello MiLords and MiLadies.Only one day left until the big update. Today I wanted to share a clear and simple list of what we managed to finish for this release. Some things are still on the way and will arrive in the next patch, but tomorrow’s update will alr…
Milords and Miladies! As I mentioned in the previous update, MiLord is now a one-person kingdom. On the throne, in the code, fighting the bugs, and guarding the coffee, there’s only me (oh, and the goat in the barn). But here’s the good news. I didn’t abandon …
Bug Fixes: - Small language issues fixes. There shouldn't be any missing translations now. (Please report it immediately if you see one) - ESC menu icon changed to make it more understandable at first glance. - Language font optimization made to fix FPS drop o…
Hello Milords and Miladies, Our friend studio InEv Games has announced their new game, Kardiya: The Winds of Fate. It is a narrative roguelite RPG set in the Gaia universe, built around dice mechanics and a system where failure actively drives the story forwar…
Happy new year Milords and Miladies! Yes, this one is a bit late. Since Milord is developed entirely by me, I could only catch up now. Thank you sincerely for your patience and support as we entered the new year.The main reason for this post is to clearly answ…
Hello MiLords and MiLadies. Today was a full story-writing day for us. We spent the whole day adding new events, polishing dialogues and expanding the world piece by piece. The update is very close now, and honestly, we’re starting to get excited about how eve…
Hello MiLords and MiLadies.Today I want to talk about something that really changes the feeling of the game: the soundscape. Thanks to Uluç Kaymak, the sound designer from InEv Games, MiLord is getting a set of brand-new music tracks. More than 10 pieces have …
Hello MiLords and MiLadies.Today I have a nice bit of news. MiLord will be part of Steam’s Medieval Festival from December 5 to 18. And yes, our new update will go live on the very first day of the event.And one more thing: during the festival, we’ll be doing …
Hello MiLords and MiLadies. Today I wanted to do something a little different. Over the past few days, I’ve seen the same questions popping up on Steam, Discord and in the comments. So I thought it would be helpful to gather all of them in one place and give c…
Hello MiLords and MiLadies. Today I have a short but uplifting update. We met with the InEv Games team again and spent the day working on new stories, adjustments and a few extra ideas. Every time we sit down together, the world of MiLord becomes clearer and r…
Hello MiLords and MiLadies. Today I want to share a small sneak peak from our new story system. In the full update, all of these stories will be fully interactive with different choices and branching paths. But in this preview, I am showing a simple linear ver…
Hello MiLords and MiLadiesToday I have a really exciting update to share. I want to talk a bit about what is happening behind the scenes on the story side. We are now working together with InEv Games to write MiLord’s new stories. We met them during a game des…
Hello MiLords and MiLadies!Over these 10 days, I’ll be sharing details about our big update. Thank you for all the support. Today’s post is about the changes that will shape MiLord in the months ahead.NarratorWe now have a subtitle-style narrator that speaks d…
Dear MiLords & MiLadies, I wanted to highlight what's been happening behind the scenes since our last post, which was quite some time ago. Right now, the MiLord team is made up of only one developer: me. Without more hands on the project, progress has naturall…
Gather ‘round, rulers! The realm of MiLord now extends beyond castle walls—officially Steam Deck Verified! But let it be known: This game demands the personal touch of its ruler. (So, still no controller support.)
Milord is now ready to join forces with Swarm Grinder in a brand new bundle! Rule & Survive https://store.steampowered.com/bundle/54128/Rule__Survive_Milord__Swarm_Grinder/ Manage your kingdom by day, survive the swarm by night or mix it up however you like. T…
Milords and Miladies, Today marks one month since MiLord entered Early Access—and what a journey it’s been! We’ve learned a lot, grown even more, and thanks to you, we’ve made some real progress toward the kingdom we’ve always dreamed of building. Note: We don…