Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
87% positive of 16 · Positive · Live from Steam
Loading reviews from Steam…
Welcome to Catacomb Rogue Clawsaders, a roguelite deckbuilding game where you'll navigate corridors while collecting a variety of cards that will help you strengthen your hold against your enemies and complete your objective outside the catacombs!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 87% on 2026-11-01 → 87% today (16 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I noticed in the final version that Coffin's health was too high, so I decided to tweak his health pool. I discovered he was being spawned FIVE TIMES instead of just once, which could be causing him to have 5x more health than normal. But just in case, in addi…
Yes, it took a little longer than expected, but it's finally here. LAST MINI BOSS COMPLETED. With this major stage completed, I can now focus on the final stretch of the game, which involves alternative game modes, a mission system for the main story, and a fi…
"Wait, shouldn't this be version 0.2.4?" Yes and no. (more yes than no). I'll explain everything at the end of this post if you're interested. But first... I worked like crazy to bring this new addition to the game as quickly as possible and with as few issues…
In this patch I only made small changes to the layout of the pause menu and end of game screen. The rest of what is being implemented is still being tested so that it can be posted with as few bugs as possible. Changes below: - Pause menu pages and end-game sc…
Many fixes in this update. Pages to view all collected cards have finally been added in the pause and death screens. More information on the changes below: - Fixed the size of the upgrade stats in the shop, which were larger than the defined size, resulting in…
The shop now has more information, and certain issues related to the last update have been resolved. More details below: - Quality of life improvements, such as brief descriptions of characters, weapons, and accessories in the shop; - The accessory upgrade are…
This version represents a polished and improved iteration of what I had originally proposed at the beginning of Early Access, and it can now be enjoyed with the fewest bugs possible. There may be a translation error or visual bug here and there that I missed, …
Jokes aside, I’m here with this announcement, after a loong time without any updates, to inform you that the update I’ve been working on for the past few months is now in the final stages. Since this is a significant update, as it will be the one that takes th…
It's been a while since I last updated, right? I’m posting here to inform you that the final stage of the game's development has returned to normal. I had to take a sudden break from development due to several issues, but they have been resolved. The next upda…
We reached the mark of 100 copies sold. Seriously, I didn't expect this number so soon and especially in early access. Thank you very much to everyone who gave the game a chance even though it still needs polish and content. Since the game's launch, significan…
Yes, I'm still alive and working on the game. In the meantime I've been testing the new mission system I'm creating to tell the game's narrative to have a starting point and a consistent conclusion. Don't expect a great story or create high expectations, but I…
started this week creating the mechanics for the game's last mini boss. Once this is done, there will be 3 possible bosses that the player will encounter in their matches until wave 100, where the match ends. More details on the next update will be made as soo…
I had unexpected issues with the new mechanics of the next mini boss. Therefore, I will postpone this update until the middle/end of next week to remove all possible glitches/bugs.
With many structural issues being resolved, we are getting closer to the point where additional content updates will be added to the game. Mechanics like accessory effects or card rerolls don't count as additional content to me, so I want to emphasize what wil…