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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
If you have been keeping tabs on the development of TagTime, you are well aware that we have been working on a major visual update to the game. While our current graphics have served us well in prototyping the gameplay, the visuals lack the fidelity, aesthetic…
Everybody keeps telling us that we are complete idiots because we as indie developers are trying to make a multiplayer game for 8 players. And they are absolutely speaking the truth! It has been quite a challenge to get enough players to do proper playtests. H…
Boom-BammaLam you beautiful rando few readers out there. Quick update! Steam Deck Compatible Activated! We finally got our hands on one of the new beautiful white Steam Decks, and are pleased to announce that TagTime runs and plays like a dream on the little w…
Hello our dearest followers and passerbys! Lets not talk too much about the weather and jump straight into the fray! We’ve been working thoroughly on a few things. First off the game has recently been extremely unbalanced in favor of the monsters. Balance is n…
An eternal night full of ghosts and spectacles! It's November in Denmark, which means two-thirds of the day is utter and complete darkness. It's cold and wet, with a heavy mass of grey clouds suppressing the sky and sun. We haven't seen a beam of sunlight in w…
Happy Halloween! We hope you scared the living hell out on some poor kids and ate so much candy you had to game from the couch. Epic video from Nerd Space Games! It’s was a blast, some clutch action! Thanks Ruben! https://www.youtube.com/watch?v=UYH7AF5iFAA&ab…
Hi everybody! First of all thank you to all who tried out TagTime so far! It’s a real pleasure to see players breaking TagTime in every way possible, and wicked to get such epic feedback! For anybody that wants to join, we’re doing a new session tonight! The d…
It's TagTime We are live and kicking: Check out stream here! https://www.youtube.com/watch?v=qWTtsc9iLuA&ab_channel=NiilaGames As if lifted from the pages straight out of a storybook comes an asymmetrical horror/MOBA hybrid which pits frightening fairy tale fo…
Hi all, Today Thursday, October 24th, 10PM CEST we're hosting a 'lets play' event over at our Discord. New features to be tested, including, but not excluding: Pig Canon Tower: Get ready for the runt shooting canon tower! Kabooooooom! Super fun ability where t…
Hi all, On Thursday, October 10th, 9:00PM CEST we're hosting a 'lets play' event over at our Discord, and you are all invited! This time around we will be playing our latest Steam build, which means that all participants will get keys for the game. If you wish…
Are you a content creator? Aspiring or experienced? in any case, we invite all of you to join our new content creator program ❤️ https://forms.gle/GzrMCQGqKnMtDuLP7 As a TagTime! content creator you will get a range of exclusive perks including: Exclusive info…
Hello friends, We are planning a nice little playtest event over at our Discord server. We will be live streaming the event and we would like you to join the fun in any way you like. Anonymously or not. Time: October 3rd, 2024 9:00 PM CEST The event will be ho…
Hi fellow taggers (insert Steve Buscemi meme), It’s been quite a while since we last wrote a proper dev log. Finally, after months of intense development we feel like we have the time to dwell on our thoughts about the past, presence and future of TagTime. Obv…
The first online TagTime playtest will happen on August 15, 2024 20:00 CET! Us, the devs, are going to play along! The game is 2v6, so we hope to get a few games going. The only thing you need to do is to download the demo and start playing some matches. It's …
We have visually overhauled TagTime! To really get our game development rolling, we are looking to establish a community that we can playtest our game together with. Join our journey on our community Discord! We apologize for this shortly written devlog - We h…
Hi all, We've decided to put our biweekly devlog schedule on hold for the time being. As we are actively pursuing third-party funding, we need time to focus on finalizing a vertical slice of the game. Rest assured, the development of the game is by no means de…
Back in December of last year (2023), when Anastasia had put the final touches on TagTime’s splash art and established the concept for the game's characters, we could hardly imagine how their three-dimensional counterparts would materialize. Creating a single …
Up until now, you have heard and seen a lot about our two starting characters: the wolf and the pig. As previously announced, we initially plan to add three more characters: a witch, a fairy, and a gnome. ⠀⠀⠀⠀ Our splash art, depicting all five characters. Ple…
Ever since our first dev log, we’ve been teasing the new champions coming to TagTime. In our last dev log, we showed you the beautiful progress Lucas had made in fleshing out the pig in three dimensions. https://store.steampowered.com/news/app/2449640/view/387…
What a year it’s been for TagTime! Starting from zero, we now have a working prototype and a solid foundation to build the future of virtual tag upon. We are beyond excited about the game's future and can’t wait to show you all the awesome things we are buildi…