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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
General Fullscreen mode now displays pixels crisply, without blur or smoothing. Hit rate, critical rate, evasion, magic evasion, and critical evasion now display to the first decimal place on the status screen and in the shop equipment comparison window. Added…
Bugs Fixed a bug in the code that handles that Turbofish boss, which was inadvertently causing a crash in the opening scene of the demo.
Balance “Ensnare,” “Mind Break,” and “Grass Bomb” now each apply a single rather than a double debuff. Adjusted enemies’ evasion rate massively down. Most were 5% before the change. Now, early game enemies are in the 0-2% range, with most in the 0-1% range. Ad…
Feedback Updated the controls menu to indicate that Q/left trigger is used to open dungeon maps as well as the world map. Updated the map menu command to also activate and work for dungeons as well as the world map. Reorganized the Benello map. Moved the Benel…