Last 7 days · history since Nov 7, 2026
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BugfixesFixed bug where the post-level report after completing level 4 does not show the correct resultsFixed bug where holding down shoot (left-click) on mouse as the level ends will cause the character to keep continuously shooting even after letting go of l…
CHANGES Added new post-processing shaders BUGFIXES Volume settings saves properly Upgrade highlight would turn off properly now
FEATURES NEW LEVEL: Level 4 added to the demo NEW Mini Boss Enemy NEW 'Sticky Note Launcher' Tower Updated HUD TWEAKS Adjusted some of Jing's dialogue sprites Mai has been outfitted with a new dash animation Framerate fixes: Optimised Enemy Pathfinding and Tra…
Hey everyone! Overhours is joining Steam Tower Defense Fest, and we've got some new stuff to show! 🤗Overhours Demo: What's New?🦉Brand new stuff:New 'Sticky Note' TowerSome UI tweaks/ redesignNew Map (Level 4)! Previous demos and playtest builds only ran unti…
BUGFIXES Fixed talking to NPCs bringing up an empty dialogue box (which should not be the case because they are yappers). Main NPCs should yap as normal now.
FEATURES Save system function Feedback form in main menu (please send us your feedback!) New dialogue SFX for each character Optional story dialogue (after completing level 2 and speaking to Eon) TWEAKS Collider fixes for the tutorial, level 1-2 and certain as…
Overhours Release Time Map 🌏Let us know in the comments where you're playing from!ICYMI, watch our latest trailer:November 13, 2026Save the date and wishlist now!Join our Discord server to give us feedback or simply to say hi 👋🏻
Attention Night Owls! ‼️📢As announced during the Level Up KL 2026 SEA Game Awards Show, Overhours is officially launching November 13, 2026!Watch our latest trailer:Also please stay tuned for an updated demo coming soon!November 13, 2026Save the date and wish…
Hey everyone! Welcome to our fourth devlog about the development of Overhours! Today we've got the sound designer of Overhours- Darshan, to talk a little about the sound effects (sfx) he's designed for us over the span of 1-2 years 🎛️🎙️ "I find inspiration i…
Hey everyone! Welcome to our third devlog about the development of Overhours! Today we'll dive into the designs of our freaky lil fellas 😈Why Are They Based on Animals?🦉🐸Well, the easiest answer is that our main character is anthropomorphic, soooooooooooooo…
Catch our New Trailer this Summer Game Fest!☀️Night owls rejoice! Take a break and catch a new Summer announcement trailer for Overhours during the Southeast Asian Games Showcase 🏖️Celebrating games from developers in Southeast Asia at a global level, the eve…
Hey everyone! Welcome to our second devlog about the development of Overhours! Today we'll dive into the development of our current art style 🖌️🎨Evolution of the Game's Artstyle🖼️One of the main things our team wanted to achieve with Overhours was to inject…
Hey everyone! This is the first of a series of devlogs about the development of Overhours! Today we'll explain a little about how we came up with the game's concept 🤗Overworking Night-Owls🦉Some of our team come from a design background where long hours and l…
Attention Night Owls! Don't clock out so soon... our little tower defense game about overworking and sh*tty bosses is releasing a limited time public demo in conjunction with a few summer showcases— The (new!) Southeast Asian Games Showcase: Summer Game Fest E…
Hello to players visiting from the Southeast Asia Games Onward (SEAGO) Event!👋🏻 We're excited to have Overhours as part of the SEAGO 2024 Steam Sale!🎉 While we don't have a free demo available for the event, we're releasing new updates for our alpha build a…