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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
howdy friends, here’s a little somethin’ that’s been heavily requested from day 1. THE “CONTINUE BUTTON” you can probably guess what this one does: a few details: the scenario saves after each combat, after each promotion, and when reorganizing varmints during…
well howdy, pardners. it’s been a little while, ain’t it? still busy refactoring, but i figured i’d take a break to ship a new version with a new visual — nothin’ crazy, just a little somethin’ that makes the game a bit more fun and easier to understand. float…
listen y’all, i’m knee deep in a codebase that currently looks like two different people wrote it who were born in two different geological eras so i don’t got no time fer my usual solid-gold comedy stylins shot through with pithy and informative patch notes, …
howdy pardners!! coupla little quality of life updates this go ’round. yas, pardner what good is a cardslinger who ain’t slingin’ their cards? time was, you had to click ’em, then mouse on over to yer target, them click again. now… you can sling ’em: also, car…
howdy pardners! this week i gave the game a little spitshine, in addition to a few UI improvements, the background is lookin’ a heckuva lot more full these days, pardner. background to the fore gone are the days where GG was played on a background of rocks and…
howdy, pardners. this is a bigger update n’ usual, taking two weeks fer me to git out the door instead of the usual one. the biggest change here are the updates to everyone’s favorite old west catalogue, the Varmint Ledger. yer tellin’ me a varmint wrote this …