Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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84% positive of 19 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A sci-fi real-time strategy game. An existential war among asteroids in classic RTS style. Build and defend, produce and upgrade, attack and annihilate!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (19 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Background GUI elements no longer disappear on mouseover of the upper-right GUI display while a unit is displayed. -Lengthened the background music track "Empire's Fate".
Mostly a continuation of work on multiplayer; got more things working correctly and eliminated all currently known causes of multiplayer crashes, so it should be possible to play an entire multiplayer match to the end now, albeit still with plenty of quirky li…
Changelog -Pressing hotkeys in the menus no longer crashes the game. multiplayer -Fixed client crash caused by reading the wrong buffer when selecting units.
Fixed a particle display issue and some localization issues, and added an alternate option for MMB view panning. changelog -Turret muzzle flashes and ERC, MUI, and shipyard particles are no longer drawn at maximum zoom level. -Added ability to grab the view an…
Changelog single player .6.17 -Available resource deposit locations are now highlighted when placing resource collectors. -Fixed targeting issue causing individual fighters to stop finding targets automatically in some cases. -Units' GUI elements are now drawn…
Juice: All those little extra details that together make a big difference.Amid the ongoing work on multiplayer, I've (finally!) juiced up the game a bit, adding shadows, projectile glow, ship engine jets, shipyard construction arms, and better explosions. I've…
Two new units, which have existed in concept from the start, have now finally joined the fight, They are both specialty defensive turrets and compliment each other. They can both be constructed by class B or higher mechbots. The Energy Reversal Cannon is avail…