Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
74% positive of 86 · Mostly Positive · Live from Steam
Loading reviews from Steam…
Fast-paced roguelite FPS inspired by Norse mythology. Explore ever-changing levels, fight dangerous enemies, and master powerful magic and weapons. Create unique builds each run by combining different abilities, weapons, and upgrades.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 74% on 2026-11-01 → 74% today (86 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone! We are thrilled to present a new update bringing a massive amount of changes to the game: from a complete AI overhaul and a brand-new interface to deep global systems like Amulets and Starshards... And of course, optimization! We have done a hu…
In this video, we break down all the key changes: new content, balancing, and improvements we are adding to the game. Watch until the end to not miss a single detail!What update feature are you most looking forward to? Write in the comments
The wait is almost over. After 8 months of tearing down systems and rebuilding them from the ground up, we are very close to release of the Starfall Update.We improved the game a lot, from smart, dynamic AI and the migration to Unreal Engine 5.6 to the game-ch…
The goal of the upcoming update is simple: we want every run to offer something new and let you build your setup even before you start the run, more interesting shooting instead of just a regular shooting gallery, and a smoother experience overall. Instead of …
Hey everyone!We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!New Runes: Time to ExperimentWe’ve added 18 new runes. H…
Hey everyone, Huge thanks to all of you playing Vilde during Next Fest and sharing your feedback. We’ve been keeping an eye on everything and pushing fixes as fast as possible. If you spot more issues, let us know—we’re listening and will keep improving the ga…
Vilde is 20% OFF for the Steam Summer Sale! + Massive Update Out Now! Hey everyone! The Steam Summer Sale is officially here, and we are thrilled to announce that Vilde is available at a 20% discount! If you’ve been waiting for the perfect time to dive into th…
Hey everyone! The moment we have been working towards is finally here. We have just dispatched the first wave of Steam keys to our registered playtesters. If you signed up earlier, please check your inbox (and your spam folder, just in case). But do not worry …
Hey everyone.We’ve been reading your feedback seriously, all of it and yeah, we agree: some things need to evolve. So we’re making real changes. Here’s what’s coming soon. Let’s break it down. Vilde 1.1 — STARFALLCharms (Amulets) Every run going to start with …
Let’s be real Vilde launched early. But here’s the good news: your feedback gave us a clear path forward, and we’re already making real progress.The launch discount stays. We're not bumping the price until the game actually deserves it. We’ve already started m…
🛠 Hey everyone!We’ve seen your feedback — and thank you for being honest with us.Some parts of the game didn’t land the way they should’ve, especially the feel of combat and balance. But we’ve been working non-stop to fix it — and today we’re releasing a big …
Big thanks for jumping in on day one! We’re still at our desks, smashing bugs and tuning balance.Hit a snag? Post in the steam discussions — don’t rush that refund. A hotfix drops in a few days.We just dropped a brand-new trailer—loud, flashy, and proudly over…
Hey, it's us again!You probably thought Vilde was just chaos, Norse gods, and flashy guns. Well... fair enough. But we do have a story! Seriously. We even made a trailer about it.In case the built-in player doesn't work, here's the link:Launch day is June 12th…
Hail, adventurers! Grab a mug of mead and gather round the drakkar – the full release of Vilde smashes into Steam on June 12th. Before we tell you more about the game itself – here’s everything we added since the demo launched three months ago. What’s New Sinc…
The wait is over – the Vilde demo is now live and ready to play! ⚡ Step into a mythological world, wield legendary weapons, and fight your way through ever-changing challenges. Available exclusively during Steam Next Fest – so don’t miss your chance! DOWNLOAD …
Tune in to see Vilde in action during Steam Next Fest – epic gameplay, mythological battles, and roguelike chaos await! STREAM LINK Drop by, ask your questions, and let’s have some fun while the demo is still up!
Alright, you've been asking. You've been waiting. Now the madness is finally here. The new gameplay trailer is live—packed with fresh abilities, brutal fights, and way too many fireballs. And guess what? The demo is out NOW. Steam Next Fest. The demo drops. Te…
Last year was insane. We sat down, crunched on the game, fixed bugs, reworked mechanics, broke the balance, fixed the balance, then broke it again. Turns out, game dev isn’t just “write code, code works”—it’s “write code, code gains sentience, breaks three oth…
Hello Warriors! It's time for our first devblog of 2024 and we're super excited to show you what we have been up to and give you a sneak peek of the cool stuff we are making. Player's Hub The Drakkar is getting ready! It’s your Viking hub where all the plannin…
Greetings, warriors! In this edition of our devblog, we're excited to share with you the latest and greatest from our development journey. From brainstorming sessions to final implementations, every step has been a thrilling adventure, and we can't wait to giv…