Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-edits to zombie attack range and run speed -new weapon (Glock 18)-edits to 2x holo and acog zoom and reticle-additions to map-more lore/story notes
-Ui update, hud elements will appear and disappear in certain situations.-map additions-new artifact location-new 2x scope attachment-changed anti aliasing method from SMAA to TAA for smoother look.-edits to screen space global illumination settings
-Fixed bug in inventory ui allowing attachments to be shown switching between weapon and inventory.-Fixed bug for magnum ammo pickups. Ammo now adds to inventory correctly.-added more inventoy ui sound fx.
Patch Notes:-More additions to level 2 area of the map.-Adjustment on some sights for more accurate ADS.-Sound effects to eating and drinking animations-New exploder zombie mesh.-New Sight (Cat reflex sight).-Adjust zombie damage and sword damage equation. (Swโฆ
-fixed bug when aiming and walking breaking camera rotation. Now camera stays locked to character as intended.-added more content to storage area-added settings for camera sensitivity -added more sounds to UI-adjusted tactical red dot accuracy for longer rangeโฆ
-A bug allowing free camera turning after certain animations was fixed.-Map additions are under the food court, going towards the storage container district. There is a recreational area that is currently getting additions through these updates.-Edits to item โฆ