Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
80% positive of 287 · Very Positive · Live from Steam
Loading reviews from Steam…
Build a retail empire across dozens of locations with hundreds of employees. Design every inch of your stores with a deep building tool, then fine-tune pricing, staffing, and product mix to stay profitable. Scale up, customize everything, and manage the details that make or break your bottom line.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 79% on 2026-11-01 → 80% today (287 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Experimental for version 0.5.0
Dear Retailers! It is Friday, and as promised, here is a follow-up update to our 0.4.0 release. It seems like the faster game day speed, starter stores, and multiple complexity levels have been very well received. We have also received a lot of good feedback d…
Dear Retailers, After 3 months of hard work, update 0.4.0 is finally available for you to enjoy. In this update, we have focused on some of the biggest issues you have raised, and tried to address those before continuing further along the roadmap. The main top…
Dear retailers! Time for another update on what we have been working on over the last month, and what you can expect in the upcoming patch. We are still aiming for a March update and are now adding the final touches to the remaining implementations. In the las…
Dear Retailers! In this post i will go through following topics: - Update progress - Geforce Now - Starter stores - Gameplay settings - Updated employee management - New storage and delivery units - More products - Workshop items - User created stores February…
Dear Retailers,The year is coming to a close, but the days will only get longer from here. After 7 months of monthly updates, I’ll be taking a well-needed rest for the holidays. As the year comes to a close, I wanted to take a moment to reflect on the state of…
- Fixed a bug that prevented progress on second tutorial - Removed text saying tutorials are mandatory
Dear Retailers it has been a while, and i hope you have enjoyed the summer months. It's time to let you know what has happened since the last update. Table of content State of production New features Run massive marketing campaigns You can manage multiple conm…
Dear Retailers, Since the last update, players have reported a number of bugs as well as severe lag in certain areas. So before starting a longer sprint for the next major update, we wanted to address those issues first. While doing that, we also managed to ad…
Dear Retailers! King of Retail 2 often experiences comments that the game is too complicated and far off of the first game. The new mechanics makes the game deeper then the first game on almost all levels. Some enjoy these, but many seem to think that it is no…
Dear Retailers,We’re closing out the year with a series of updates, and I wanted to leave 2025 with something for everyone: newcoming players and veterans of Retail alike. As part of the upcoming Steam Winter Sale, we’ll be tackling a number of items, namely i…
Dear Retailers,Two weeks ago, we discussed the implementation of online features for King of Retail 2, and we’ve made huge strides since then that we’re ready to start discussing now that we know they’re feasible and achievable for our upcoming update.Now that…
Dear Retailers,This week, I’m excited to announce that we’ve integrated some long-sought-after Steam integrations into King of Retail 2 as part of the next update. This means that players can enjoy Cloud Save support alongside Steam Workshop functionality in t…
Dear Retailers,A huge thank you to everyone who jumped into the Macromanagement update with last month’s update. We’ve gotten enormous feedback from players on both Macromanagement’s Employee update and Rise to the Top’s building improvements.As we move into t…
Dear Retailers,Last week, we posted an update teasing some features coming to our next update, the new “Macromanagement” Update, which we can now say will be ready before the end of the month. It’s time to look in more detail at what new employee functions wil…
Dear Retailers, We’re rapidly approaching the end of Summer and it’s time to start looking ahead to our next update. With “Rise to the Top” last month, we looked at Building and Designing and saw some incredible designs. But the next update is on the way.That …