Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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65% positive of 23 · Mixed · Live from Steam
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Soulknight Survivor is a topdown action-roguelite game. Survive the waves of enemies to unlock new areas. Level up your character and loot equipment to gain power. Craft new powerful equipment and upgrade the buildings of your hometown. Follow your way to become the Soulknight.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 65% on 2026-11-01 → 65% today (23 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
All texts are now rendered by the newly implemented Scribble extension. Hope everything looks crisp now :) Several (now unneeded) fonts were deleted, which should decrease texture pages and improve performance. Added some missing translations. Bushes are now s…
This update is a follow-up to the last update. I'm currently working on migrating most of the texts to the newly implemented Scribble text rendering extension. The SE-Development logo is now loaded as a graphic instead of a font to save texture page memory. Ad…
Implemented "Input 6.1" by Juju Adams, replacing the previous input system. This update aims to enhance compatibility with a variety of existing gamepads by incorporating community-contributed bindings for commonly used controllers. Updated the visuals for the…
The mouse is now automatically locked within the game screen, preventing accidental clicks outside the window. Introducing a new option in the settings menu: "Always show mouse." Enable this feature to keep your mouse visible even when a gamepad is detected. C…
New Soulpower: Dark orb - Create up to two dark orbs that are hovering around you. Altered the visual appearance of the first button in the settings menu to explicitly convey its clickability, signaling its role in toggling between "game/audio/graphic" options…
Hotfix: Fixed the crash at farmlevels since last update.
Hey everyone,I've been thinking about this step for over a year now, and I finally made the decision.Sales have slowed down a lot, and I'd rather have more people enjoy the game instead of earning a few extra bucks a year from it.If you already own the game, t…
If you’re just here for the patchnotes, feel free to scroll down.It’s been a long time since the last update, and I want to be honest with you...For the past few months, I wasn’t even sure if I’d finish this one.I’m someone with a lot of dreams, and one of the…
Deleted the "auto-aim on/off" description from the gamepad controls window, as it is not usable anymore since v.1.51 on gamepad. Bushes now have a Z-Level, so they can be drawn above or below the player based on the player's position on the y-axis. Added the m…
Migration from GameMaker LTS to the recent version, as the long-term support version had become outdated. Please report any bugs encountered, as updates like this can potentially cause issues. Updated the "Input" library/extension (by Juju Adams and Alynne Kei…
Auto-aim on gamepad is now always on but can be disrupted by manually aiming (using the right axis). Auto-aim now also targets activatable bombs on the ground. Ice ghosts are now slightly slower. Storm sound volume has been decreased. Shop sell sound volume ha…
Portals now automatically close after 4 minutes. Reduced the number of bomb cycles at the bombrain event, balancing the gameplay. Introduced a new random event: Healing rain. (finally rain that I enjoy) ;) Implemented a feature where the game pauses when the g…
Enhanced the visibility of the mastery button by making it blink slightly brighter. New mastery: Decrease weapon charge slowdown by 4%. New mastery: Increase the maximum Soulpower level by 5. Implemented a new level-up animation for added visual appeal. Replac…
Implemented a dynamic system for events (bombs, turrets, etc.) to appear randomly, introducing variety and excitement to each run. Bosses, however, remain fixed on a predetermined schedule. Introduced a new event: Soulimp, a creature not particularly dangerous…
Instead of blocking not unlocked difficulties from being selected in the difficulty selection window, they are now selected with red tint. Revamped the difficulty window to include a screenshot preview and a table detailing drop chances specific to the selecte…