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Thanks for the players icedoverdudes and Rebel I finally found why the game don’t launch properly for some of the players!The bug is fixed now so ALL players should be able to play The Battle for Vega Demo 2.0 as they should!I truly appreciate the feedback, an…
It has been a week since the demo launched, so it's time for the first patch release with several fixes and balance adjustments:Weapons > Spreadshot: Fixed an issue with the new warm-up screen affecting this weaponArcade Leaderboards: Fixed a bug where dying d…
This was a strange week — I got quite a bit of work done, but it feels like I haven't made that much progress on The Battle for Vega... well, maybe that's because I didn't touch the final boss at all, but was working on everything else instead!Let's check what…
I've been working hard on The Battle for Vega over the last couple of weeks. First, exactly as planned, I've created all the broken-down parts needed for the final explosion when you defeat the final boss. It's been quite a journey to get to this point, so it …
Exactly as planned, this week I was working mostly on the final boss of The Battle for Vega.With the weapon activation and firing code optimized, it was much easier to start creating the weapon sets for each phase — and there will be 5 phases in this final bos…
Last week I was occupied with a lot of different tasks, between a lot of projects (including the Pong tutorial), so the work on the final boss took a step back — and it was time to tidy up the code anyway.The current code for the final boss was basically a cop…
YouTube Short: It took a lot of time, but I can finally say that I have all the visual elements needed not only to display all phases of the final boss, but also to properly blow parts of the hull and weapons apart during the fight.Surprisingly, the broken-dow…
YouTube Short: The work on the final boss continues!Starting the "Learn Godot 4 by Coding Classic Pong!" series slowed down development a bit, but on the other hand it gave me a way to entertain and distract myself from the overwhelming work on the final boss.…
The work on the Final boss continues (mostly) as planned, slowly but steadily! Originally I thought that I would have a working version of the boss by the end of August, but I vastly underestimated how much work there would be.So now I don't plan for a specifi…
This will be a very short devlog post! Last week I was quite busy with family and home tasks (and also working on the how‑to guide for Pong), so I don't have that much progress on the final boss.And yet – I've finished and polished the design, separated the sp…
It has been a long time since I started working on The Battle for Vega back in November 2021, so it's hard to even imagine a point where I can say the work is finished. But... this point is coming sooner than later!This week I've started working on the final b…
So, fortunately almost everything that I had listed as bugs, or things I need to change, were already fixed! I expected some of those tasks to be old ones, but indeed almost everything was already done.Last week was mostly about going through the bugs and feat…
After the last few weeks' hard push on new content and finishing the 4th boss, and Acts 9 & 10, it was time to scale back the changes and go through the game, do some cleanup, and start preparing for the last round of balancing.This week was mostly about going…
This was a HUGE week for the game! I had already started on the basic level design of Act 9 and Boss 4, but now the levels are mostly done! With this, all level structure is in the game and it's mostly balanced to the rest of the game as well.What was done:Lev…
I'm back from my annual summer physiotherapy session, got a few days of rest, and pushed the game as far as I could. At this point I'm only working on the game, so I have good progress as well.So what's the first progress this summer:Story > Dialogs: All level…
It has been a while since I've had that much time off the game, but I went through overstress and overwork, and I'm still recovering from the lasting effects.But slowly and steadily, I'm still doing some work – starting with the official website (www.battlefor…
As per usual, nothing goes according to the plans I make about this game – and last week showed me that in full force!First, the good news – the Demo 2.0 is out, and I even managed to release it one day earlier, on May 7th, 2026!Everyone can log in to Steam an…
Hello everybody, the new updated demo is finally here! This one is based on the most recent version of the main game and includes everything that have been added for the last 2+ years of work.The demo will contain the first 3 Acts of the game in full – includi…
To be honest, for this last week and a half the plan was to just update my PC devices, create a final build, and try to test it properly for one last time before uploading it to Steam.But in a strange twist of events, I randomly found a way to optimize the way…
It took some time, and many iterations, but the trailer for Demo 2.0 is finally here! And with that, I've decided on the new demo's release date as well:The Demo 2.0 will release on 8th May 2026There will be a full changelog around the time of release, so I'll…