Last 7 days · history since Nov 6, 2026
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83% positive of 6 · 6 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-03 → 83% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi! We will soon be adding some new content to our soon, This will be a UI update. Changes to the Shops, and will be adding the enemy section shortly!
Fixed Boss 4 Once again, Coder, Destroyanad forgot to tag Player instead of Enemy!
- Fixed the first boss - Added chance for a health kit to spawn after killing enemy - Added more UI/ Control view to settings - Updated GameManager
- Updated Player bullet to have a bigger hit register - Updated Enemy to have a bigger hit register - Fixed Volume controls. They will now save once player has set them - Update Game Manager to be compatible with the upcoming update - Made Cannon bullet bigger…
I just want to start off by saying I am really grateful for my game's community/ players, and even the other devs reading this! It's come to my attention that I released a game that was not playable. And not functioning as it should be. I want to give a shout …
After having a major bug coming to our attention by a youtuber, We fixed the bug. The bug ended up being a issue with the player spawn, and player save system. We will be fixing the other bugs such as the volume controls, and other setting issues!
As of now, Nova's Cubes sales have been temporarily suspended, The game has started a redesign and will be entirely rebuilt. Sadly my biggest mistake with this game was releasing it when it wasn't ready, However I am excited to possibly undo that by releasing …
I'm sorry to the community for delays on the new update. However following some recent events. I will be forced to an extent to remake the entire game on Godot, this action follows after unity released new polices and information, basically. Unity wants me to …
I want to first start of by saying, It has been a while since I've posted a updated for the game, Don't worry, I have not forgotten about my game! I have run into some IRL issues that have prevented me from being able to continue game dev. But I am back and I …
Following recent events I'm looking to add more content to my game, And what better way to see thoughts and opinions and suggestions from our community. So far we do have some Enemy ideas we are considering adding (which may be a surprise) but for now we want …
- Instead of adding a new enemy every 10 rounds, a new enemy will be introduced about 5 rounds in with a slim chance of spawning, after about 10 ish rounds it will have a higher chance of spawning - Fixed bug with coin - Updated Game Manager - Changed bullet s…