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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Inconsistent recovery of heavy armor unit health during hospital upgrade repair Fix some missing prompt boxes
Adjust the game to start with an initial player unit level of 2
Fix: Cannot move through this grid after killing enemies Adjust the target UI display hierarchy for selection Enhance hospital facilities and now increase basic blood volume for each level. The algorithm is (level * level+level)/2 Display the increase or decre…
The new effect of VeteranBowsOut has been adjusted to affect one unit per level
One of the effects of modifying the gift Veteran is that loyalty to friendly forces within the field of VIS during battles will not be lower than the survival days (x) + 100 of the unit (gift carrier). (Enemies will have an initial random number of layers, dep…
Fix the issue where some UI elements are not hidden when switching cities Fix the issue where an extra zero is displayed in the attribute prompt box when buff values are not shown The system menu has added a TimeBack button, allowing users to trace back up to …
To avoid the minimal impact of primary attributes on hit rate at lower levels, relevant algorithms and innate skills are now adjustedAdjust some weapon attributesFix that some text in the deleted mechanism has not been deletedWhen the unit escapes, it will tur…