Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 9 · 9 user reviews · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (9 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Parallel resource loading could cause the loading screen to get stuck. Animated loading logo on loading screen.
Invasions will now occur at difficulties 4+ Invasions are Npc Vessels, sent by lesser gods, whom are jealous of your power. Leaf -> Verdant blessing can now only target followers Army of the Dead -> Skeletons pr. kindled sun is now 4, down form 6
Fix for .net 8 auto install Living lands knockback bug fixed Audio Queue when suns are unlocked Flavor text for start and end of game
Fixed arrow behavior to take steps on lower framerates, this prevents them from flying through and doing weird zigzag behavior. Sacred trees for Gods of the Leaf. Bone Piles that become Bone Horrors for Gods of the Skull. Easier to read font on resource bowls.…
Congratulations to Mathias Havemose, our new reigning world champion! Fixes and features feature: You can now see all players in the game feature: You can now target yourself with vessels F1 tooltip is now always displayed Witches have lost their healing Raide…
Better miracle and summons tooltip Moved from ravendeer.dk to xon.raendeer.com
Greetings fellow Xon, It's been a while, but today we are happy to release the latest incarnation of Xon. There has been almost too many changes to list, as the game has changed a lot. The major focus has been on making the game more streamlined, while also ma…
Greetings fellow Xon, Today I am finally able to announce that I have completed the first five levels of progression play. By conquering difficulty levels, you can now gain points to be spent on perks, unlocking new play styles. You can also customize your god…
Dear Fellow Xon, I've been working on ways to make events less intrusive and upgrading altars more interesting, and I'm excited about the results! Gaining cards after acquiring primary and secondary essence now comes through clickable bells, so you can choose …
Greetings, fellow Xon! I hope this message finds you well. I've been closely examining matches and brewing, and I was still not entirely satisfied with the implementation of magic creatures and priests. The primary focus of this patch has been to enhance strat…
Greetings, fellow Xon! I hope you're doing well. We've been experimenting with new ways to handle summons, and we've finally settled on an approach that makes sense. Summons are no longer reliant on the interaction between essence and resources; instead, they …
Greetings fellow Xon, We have been inspired by the hot weather and have come up with a new Aspect: The Burning Ember. The Burning Ember. Ember is the fifth aspect, bringing a more aggressive playstyle to the table. With the ability to burn instead of harvestin…
Greetings fellow Xon, Here is a small update, summer is hot and I have been outside with the kiddo, so progress has been suffering a bit, sorry. I was not really happy with how the different terrain types distinguished themselves from each other, so we added h…