Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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83% positive of 18 · Positive · Live from Steam
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This is a maze exploration game that combines Bomberman and Roguelike elements. Players will be accompanied by a tank, pass through various obstacles in the Dark Tower, experience soul-like battles, and try to bring the Dark Tower back to light!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (18 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a BUG where enemies could spawn in the wrong position, such as getting stuck in the box
Fixed a BUG in certain scenes and situations in the game where enemies did not spawn in the scene as expected, which made it difficult for players to encounter enemies and obtain gold in the first few layers
Fixed lag issues with some scenes and when exiting the vehicle
This update may cause the downloaded files to be somewhat large New compression and optimization algorithms have been used for the textures of the game, with the aim of reducing the demands on computer performance and file size Fixed an issue with unstable int…
Added teaching Improved full screen display and field of view distance, now characters can see longer distances
The wave function collapse algorithm is modified and the randomness of block size is adjusted Added the "Air Defense Trap" card Changed the difficulty of some scenes
Adjusted game difficulty, including enemy respawn frequency and trap occurrence probability Adjusted terrain generation algorithm to ensure connected viable pathways
In the Dark Tower, danger is everywhere, and the warrior will now be accompanied by a vehicle. The game's terrain is still generated dynamically, and when the player explores the circuit, the terrain will change again. This means that there are no fixed paths,…
In the last two days, I have been learning the optimization techniques of Unity Engine, including the most traditional dynamic batching & static batching, occlusion culling & camera cone culling, LOD, texture compression, light pre-render stripping, shadow lev…
Now, the scene in the game is not fixed, after the initial spawning of the random dungeon, the dungeon changes again as the player moves, beware of hidden organs! Now, the scene in the game is not fixed, after the initial spawning of the random dungeon, the du…
Firstly, a major change is permanent death I understand that this may be an unsatisfactory setting for some players, but after reviewing the design ideas of many Roguelike games, I believe that permanent death in the game is necessary. Now, every card that pla…
This is my graduation work, I love Rouguelike games very much, and I often play Super Bomb-Man series games on Switch. Out of my love for games and training of Unity engine, I made a bomb-man game with Rouguelike style, and my ability is limited. Please point …