Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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82% positive of 1,053 · Very Positive · Live from Steam
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Human Host is an open-world zombie survival crafting game. In this endless procedurally generated world, terrain, buildings, trees, rocks—everything is destructible! Build massive mobile bases, dig deep underground, construct trap-filled fortresses, scavenge supplies, and survive as long as you can!
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (1,053 reviews)
Does not work on Steam Deck. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
Each update preserves the last functional build for rollback if critical bugs appear.
● Resolved the game freeze issue caused by spawning a large number of models while moving. Now, when continuously moving in one direction, there should only be a slight frame rate drop instead of the game freezing. In our tests on low-end PCs, the game no long…
● Optimized the chunk generation system. It now takes advantage of brief windows when the player opens the UI or stands still to generate distant chunks, minimizing stutter from loading/generating chunks while moving. A fallback loading measure is also in plac…
● Fixed a bug where small trees and low vegetation occasionally disappeared from view and then immediately reappeared.● Fixed a bug where ladders could not be placed on the concrete supports under the rails.● Fixed a bug where large patches of trees could be s…
● Completely reworked the map system. It can now be zoomed out very far, and dragging it is very smooth. However, in old saves, areas where the fog of war has already been revealed require the player to run there before that area's map is permanently generated…
● Added automatic calculation of the recommended value for the committed memory setting, making it easier for players to adjust. If this setting is too low, it can cause the game to crash. Players who have never experienced a crash can ignore this reminder for…
● Fixed a bug that caused "movement jitter" on high-end PCs. This bug had been fixed before, but a patch that fixed other issues accidentally caused it to reappear. It has now been fixed again. ● Fixed an issue where memory was not fully released on some syste…