Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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75% positive of 4 · 4 user reviews · Live from Steam
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RuneLight is a Horde Survival Action Roguelite where you choose your equipment, craft your weapon to fit your build, and discover powerful fusions in order to take down hordes of powerful elementals
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (4 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-fixed RuneLight launch issue
-fixed starting crash with loading incorrect window resolution
+hopefully fixed meta unlock ui sometimes disappearing
Just a few fixes from yesterday's release auto-moving items to the upgrade interface can no longer accidentally delete items when unequipping an equipment piece that has a weapon, any modifiers attached to that modifier are now automatically moved back to the …
Hello, Elmok here. While the next update for RuneLight isn't quite ready yet, I have an important announcement on the future. In (just under) 2 weeks, on October 18,2024, RuneLight will be going from 5 USD to 10 USD. This is to go along with major update 0.4, …
-Fixed a crash regarding some of the recently updated equipment -You can no longer view your inventory before choosing a starting weapon -Fixed a crash regarding a temple enemy
This isn't a post I wanted to have to make. It's definitely not one I wanted to have to make this soon. But alas, it's time to face the truth and realize this is what needs to be done. I am taking RuneLight out of early access and putting a hold on all future …
As I said in the patch notes for 0.4.1, I wanted to focus on filling out other areas of the game RuneLight is lacking in. so without further ado... Meta Progress Before, RuneLight was completely lacking in any meta progress. This update, I have added 18 new me…
What's new Mechanics For 0.4.1, I reworked my approach to item pickups and the equipment centered around it. Because every effect modification was applied to the same pickup, in order to use one effect optimally you would have to use every other effect subopti…
Today, I'm excited to announce that RuneLight will be joining this year's Bullet Heaven Fest! From December 4 to December 11, RuneLight will be 20% off. Additionally, alongside the discount, RuneLight is also getting update 0.4.1, featuring brand new equipment…
The modification update Weapon modifiers have been expanded. now EVERY weapon in the game can have stat modifiers attached, allowing you to greatly change your build's final results and power. This, however, required some major reworks to the weapon charms to …
new mechanics I expanded on the set bonuses added in the last update by adding 9 brand new attacks, unlocked by getting 5 of their respectively tagged items. This allows more support oriented builds and equipment to keep pace with the enemy waves equipment Ins…
It took longer than I had hoped, but it's finally here, 0.3.2! new mechanics Added Set Bonuses. the tags I introduced in the last update have been turned into set bonuses, granting up to 10 of their respective stats. the goal is to reduce reliance on equipment…
0.3.1 patchnotes new mechanics Added rarity to all items. there are a total of 5 rarities: common,uncommon,rare,epic, and legendary. As you level up, your chances of finding higher rarity items goes up. all equipment and equipment charms also now have tags and…
Excited for the future of RuneLight 0.4 and beyond, so I figured I would release some roadmaps If you want a more detailed breakdown and voiceover, you can watch my youtube video here: direct link:https://www.youtube.com/watch?v=2iqxiSa92cQ
The Archetypes The Archetypes are the main focus and goal of 0.3, aiming to add a lot more run variety and build diversity. There are currently 10 Archetypes in the game to build around, each with their own scalar stats and equipment. Some of the equipment fea…
New Content Weapons Rework weapon system split into 2 parts, the weapons and the elements 4 base weapons to choose from 4 element modifiers to add,mix, and match overall twice as many unique weapon experiences Enemy Rework reworked the forest map, adding 15 ne…
Not tested by Valve yet. Results from Valve's own testing.
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