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Hello everyone, This month, we've spent some time getting work done on the squads system, which will allow for better and more dynamic use of infantry. This system is still in its early stages, and still needs work in regards to pathing, UI and general behavio…
As per last month's update, this month was spent continuing the titanic task of implementing more and more terrain features. First off, cliffs are now mostly complete, save for a few visual errors here and there. Note that the odd square shadows stemming from …
Hello everyone,This month was spent working almost exclusively on more terrain features. Terrain will be a critical component of the game, not just for the game's planned terramorphing features, but also more generally for creating more intricate maps, with fe…
Hello everyone, July has mostly been marked by continuing to update the game's rendering engine and optimization work, as well as fixing a lot of broken features like netcode, which was previously largely neglected ever since DORF was forked from OpenRA years …
Hello everyone,As stated last month, a major part of our current work is continuing to optimize the game, fix errors and trying to get the game running more smoothly. Much of this work has related to the major task of replacing the game's graphical API with Vu…
Hello everyone, As stated last month, our work this month has largely been limited to trying to further optimize the game, as many of the more recent graphical features (such as lights and some of the added particle effects) have put more strain on the game's …
For those that haven't seen it yet, on March 17th our Kickstarter project went live. While we hit the initial funding goal on the very first day, and have hit several of the stretch goals in the interim, there are still 18 days remaining to help fund the proje…
Am I in love? I think I am. D.O.R.F. Real-Time Strategic Conflict is an upcoming retro-infused RTS game that looks absolutely incredible. Read the full article here: https://www.gamingonlinux.com/2026/03/rts-fans-absolutely-need-to-check-out-d-o-r-f-real-time-…
One of D.O.R.F.'s major design goals is the inclusion of a functional and fun naval combat system. In addition to your expected ground and air forces, we want to ensure that water in the game isn't limited to just being an obstacle for your conventional land f…
https://images.squarespace-cdn.com/content/v1/63277ca0f493712e43879ce4/1eba23b7-721a-4140-ac1e-be33710f1b13/F3W_IQmagAAnRff.jpg?format=2500w So far, D.O.R.F. uses 2D sprites as in most classic RTS games, with models created from 3D renders taken from different…
I'm not clever or quick enough for the micromanagement many modern real-time strategy games demand. D.O.R.F. therefore appeals. It's a nostalgic throwback to Command & Conquer and Red Alert not only in its crisp 2D sprite art and rocking soundtrack, but in its…