Last 7 days · history since Nov 7, 2026
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey, In last week's dev log I said the studio was moving onto a new infrastructure, and that the public alpha would need an update to follow it. That move is done. Everything came across: your account, your pledges, your alpha keys, your signed NDA, your unloc…
New Player Vitals HUDA redesigned HUD now displays the essential vitals of your character, giving clearer information at a glance. This first version focuses on readability and will evolve with upcoming survival features.Foliage Spawn OptimizationsThe foliage …
Hi Survivors!The latest Alpha update is now live, bringing a first taste of firearms to Rooted.FirearmsThe M4A1 and Glock make their debut, opening the door to future hunting features and adding early combat options. You’ll find both weapons at the new spawn a…
Hey Survivors, This small update focuses on fixing some annoying bugs and improving controls. We’ve also added a few handy debug tools to help with testing and customization! Additions Added debug input to randomize your character’s appearance Fixes Fixed issu…
Hey Survivors, This update marks a milestone for Rooted, introducing our migration to Unreal Engine 5.6 alongside deep optimizations and new character systems. It’s a significant step toward a smoother, more stable, and more realistic experience.General Migrat…
We've improved your initial experience in Rooted by automatically displaying the Alpha guide at launch. This helpful feature is designed especially for our new alpha testers, making sure everyone can easily discover tips and get right into their journey. Thank…
We’re really excited to finally introduce animals into the world, starting with deer roaming the environment. This is the very first implementation of wildlife in Rooted, and it’s a big milestone for us.For now, animals will drop food items when killed. System…