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Greetings, Raid Leaders!It sure has been a while! The development might've been slow, because life happened and all that, but now I'm back, stronger than ever - and so are the crabs!This update is Ambitious in many ways. It removes a number of old things that …
Greetings, Raid Leaders! This update is friendly. Not friendly enough to dub it "welcoming" - but hey, it's less hostile than the others! As Steam's Endless Replayability Fest kicks off, let's get into what's new! ːsteamthumbsupː Improved Game Start UI and Hin…
Greetings, Raid Leaders! Another event is coming - this time, it is DevGAMM Gdansk! If any of you plan to attend - I will be there, showcasing the game at the booth A9 on both days, so come say 'Hi!" While I prepare bigger changes and additions to the game, no…
Merry Christmas and Happy New Year, Raid Leaders! 302 days ago, in March, Crab Raid Tactics demo have been published on Itch. Later, in May, it came to Steam as well. I want to sincerely thank everyone who played the game, added it to their wishlist, shared th…
ːsteamthumbsupː Made it impossible to start the game with less than 3 crabs in your squad ːsteamthumbsupː Made Attunement reward window pre-select a crab that would benefit the most from it Improvements marked with ːsteamthumbsupː were based on the feedback I …
Greetings, Raid Leaders! It seems like I accidentally erased the text contents of this update, and I'm stupid enough to not see the way to roll it back. Oops! This was the version that was showcased on DevGAMM Lisbon 2023. This is also where I announced I won …
Welcome to a spontaneous stream by the developer!
Greetings, Raid Leaders! In today's update I will be covering the last missing piece of Crab Raid Tactics' core gameplay - Elemental Reactions! I had this system in mind for a while, but was reluctant to implement it from the start - it does complicate things …
Introduction Welcome to Crab Raid Tactics - a unique blend of a Roguelike Dungeon Crawler and a Combat-Oriented Real Time Strategy. The idea for this game came to me a long time ago, when I was a Raid Leader in a WoW guild. The boss mechanics there inspired me…