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Hello everyone! It’s been a while 😅A lot has happened behind the scenes since the last post, so let’s dive into the biggest changes...Outlaw Kingdom is now Outlaw RaidersWhy the name change?Outlaw Kingdom no longer actually has a "kingdom" in it. Instead, you…
Woohoo! we just completed milestone two! Alright, alright. Bad attempts at making a pun aside, this Steam post will touch on some of the progress we've made since the last one. New Enemy's of which there are 16! Yep, from Humans to Halflings and Minators, we h…
We have been a little quiet, but that doesn't mean progress has been slow—in fact, quite the opposite! We're excited to share that we just finished our first milestone for the new Outlaw Kingdom demo! In this news hub update, we will highlight some of the item…
As they say, out with the old and in with the new... But why change styles? With Outlaw Kingdom's new direction, we wanted to add some more species to the game to enhance the fantasy feel. But the character models' old style didn't fit this new direction, so w…
Following up on our previous news update, I wanted to provide more details about our new direction with Outlaw Kingdom. Our focus is on introducing an auto-battler combat system that emphasizes the fun of pre-planning your strategy rather than making real-time…
I'm happy to announce that Spelkollektivet is now publishing Outlaw Kingdom! To give you some background information, Spelkollektivet is a game developer hub in Sweden that combines living and working spaces. I have been residing at Spelkollektivet for almost …