Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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50% positive of 2 · 2 user reviews · Live from Steam
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In this indie turn-based roguelike card battler, embark on an exciting adventure of epic proportions inspired by the rich folklore of south-eastern Europe.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 50% on 2026-11-01 → 50% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi All, Unity recently patched a vulnerability that would have allowed malicious code execution in certain scenarios. That vulnerability affected both the Unity Editor and games made with Unity. Since then, both Microsoft and Valve issued mitigations via Windo…
Hi All, Today's update implements duty events. Some duties have a chance of an event happening. When the event triggers, you'll be presented with a short story that requires you to make a choice. At least one choice will be free, while the rest will cost resou…
Hi Everyone, Today's patch fully implements the Bow and Maul cards. Both two-handed weapons are good at range and can do some AOE. When starting a new adventure, you will receive three random weapons, two 1-handed and one 2-handed. The base shop also has a sto…
Fixed an instance where the game was left in an unresponsive state.
Hi All, This patch brings a small number of improvements to combat. Full list: Card descriptions updated to be shorter Cards now get straightened and larger during highlight to help with readability Card keywords now get tooltips during card highlight Combat i…
Hi Everyone! Two quick things: Firstly, if you plan to buy our game, wait until the next Steam Sale - Autumn Sale starting on the 27th of November. Secondly, as usual, try the game first! Our Playtest is open to all, and access is granted instantly. This is on…
Happy New Year to all! It has been a very challenging year here at Read Play Code, but ultimately fun too. I personally read a lot of opinions and stories of game devs getting laid off, burned out, or struggling with their games, and I realized a few things th…
Hi All! September went by in a flash, but we haven't been idle. The focus this past month has been on making the changes needed to support the mutations system. We're finally in a place where we can iterate content much more easily. We've also worked on AI, an…
Hi All, It's been another busy month, so quite a few things to talk about! While the focus has been on enabling the supernatural part of the game, we had to invest much time into the game progression, which the mutation system depends on. This new system will …
Hi Everyone, It's been a while since our last update, and we've been busy. For the past several weeks, the focus has been on weapon variants and mission rewards. The first weapon variants introduced are several swords - some curved, some straight. They are his…
Hi All, The Steam Summer Sale is just around the corner, so if you were planning to buy the game, wait a little bit longer. As for development, I am still hard at work on the duties and attributes system, the latter of which has been the focus for the past two…
Hi All, It's been two busy weeks since the last update. I have been working on the Duties feature; please take a look at the concept below. In your journeys through the lands of Unsung Ballads, the Legion will call upon you to undertake periodic, mandatory, an…
Hi Everyone, Another week flew in the wonderful world of game development, wonderful despite the job losses and tragic choices. While there's no patch this week, I've been fully dedicated to enhancing the game's accessibility, even though that was further down…