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Hi, Kris here! We’ve taken a bit longer to bring you a new entry in the Underworld Chronicles series of dev blog posts, as we were completing a build of Into the Underworld intended for Poznań Game Arena. PGA, which took place between the 24th and 26th of Octo…
https://clan.akamai.steamstatic.com/images/33018189/28e59a99abf86bf535101b83228c0903a1cb9067.jpg The time is nigh! The project, which we started developing in 2020, is finally taking shape as a worthy spiritual successor to Fury Unleashed. The enigmatic #AGSNe…
Hey there – my name is Adam, and I’m the programmer on Into the Underworld. From gameplay systems to UI, tools for our designer, performance tuning, and overall day-to-day implementation – since the beginning of 2024, when I joined Awesome Games Studio – I hav…
What happens, when you mix rogue-lite deck building with real-time, autobattler-style gameplay? Add permanent progression, an unfolding narrative, and the premise behind Into the Underworld – our newest project here at Awesome Games Studio – starts to form. Hi…