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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Today, we say good-bye to our old home. The Hub's layout has been unchanged since the very beginnings of Starveil, since November 2022, when it was still called Project Ouroboros. Here's the earliest screenshot; while the art provided by asset pack is very dif…
Hot on the heels of yesterday's updates, here's a small patch to fix some issues that popped up Fixed a bug with the item list not showing quantities of stackable items Fixed items with the same name being sorted randomly Fixed an issue with the Thorns effect
Steam Next Fest The Steam Next Fest came and went, and it was actually quite good! The demo was downloaded a whooping 6960 times, out of that we've had 221 unique players check out the game and our wishlists jumped from 170 to 417! And the Godot Engine devs an…
Hey everyone, Vildravn here, one of the devs of Starveil. I have posted this on my blog, but I think it's good to also post a variant of the postmortem here on Steam so without further ado, here goes. It’s been two years since I have started a very ambitious p…
Want to talk to us directly, get peeks at some behind the scenes development and even get invited to some limited closed playtests? Join our Discord server! See you there!
Hey everyone, long time no see! Let's jump directly into this announcement by addressing the first question. Life has been quite hectic for both of us, and that led to a lot less time we could spend on Starveil. While things are probably still going to be quit…
Welcoming all viewers to come test our game Starveil on our live server! Sukkoy one of our 2 man developer team will be streaming, answering to all your questions and criticism live, come give us your feedback and help us make a better game.
We are excited and a little bit nervous to announce that the Starveil Playtest is now underway with the first handful of players being granted access to the game! As time goes on and as we test and adjust our server capacities, we will be expanding the playtes…
December has brought snow, and also the latest Starveil devlog. November has been a busy and exciting month, let’s see what have we been up to. Novel November Early in the month, Vildravn has shown off Starveil to the local game dev community at an event hoste…
In the Devlog yesterday, we talked about setting up a test through Steam Playtests. We are happy to report that the signups are now open! If you go to our Steam page, you can request access to the Playtest. We are not ready to open the floodgates just yet, but…
It's the end of October and that means the spooky season is upon us. And also a new Starveil devlog and it's yet another double month one. Lives have been far too busy, but we also got a lot done, so let's get into it! Busy Bee September and October Like menti…
It has been a while and the keen eyed among you might spot we skipped a month. The simple answer is that summer got in the way and we took a bit of a break. But we’ve also done a fair amount of reflecting, thinking and work on Starveil, let’s get to it! Sunny …
It's time to sit down, unwind and recap the development on Starveil for this past month and look ahead into the future. And wow, do we have quite the devlog for you this time! Older devlogs are available on our Ko-fi page. Steamy June To get the obvious thing …