Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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83% positive of 6 · 6 user reviews · Live from Steam
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Wield a bunch of wacky animals, armed-to-the-teeth in your fight for freedom! Stampede over your enemies in this silly roguelike twin-stick-shooter on your way to defeat to the biggest evil of all - the BRAINIAC who gave you soul. 🐎
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-01 → 83% today (6 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey there! Been a while. I'm coming at you with two fixes: - fixed major CVE by upgrading version of Unity - fixed some potential bugs when Steam is offline - enemies wouldn't die... Stay tuned for more and you should join my development discord to keep up wit…
added fog of war added map computers - use a floor plan to remove all fog of war on the current dungeon changed hit effects - funny colours when you get hit! changed armour bar display, and made it so armour only replenishes after each stage clear and not afte…
- fixed picking up items on controller 3rd small patch, yikes.
- fixed some really weird bug with armadillo where you wouldn't die and things would break o.o
- fixed small issue with environmental hazards like spikes and wires not doing damage to the player.
Hey peeps and a merry happy holiday season for all! A big update coming for you today. Before I get into things, if you enjoy Void Strife please remember to leave a review - it helps a TON! Sorry this took a while, but I have been really busy with university w…
Hey guys! Been a while, but here we go again. This is a pretty considerable update because there is now a final boss you can try to tackle. It is quite difficult and requires good item synergies, so get crafting. :) There are also two new characters: - The jel…
Void Strife releases September 23rd Hey there! It's been a while. I've still been working on Void Strife though! In exactly a week time (maybe a bit less) you will be able to buy and download Void Strife. It will not be very pricey as it's still a relatively s…
Added dramatic direction pointers to tell you what you should be doing (temporary until i can figure something else out, but it sounds cool ) Added another dungeon type (darker, cave like - set in an asteroid!) Changed the floor for the blue station environmen…
Okay so this is quite a big update, as it has the most new items I’ve introduced at once. I’m not sure if this is a good idea as it is much more likely to have bugs, but at least it should make the gameplay much more interesting. Let me know what kind of cool …
Added Electric Boogaloo Consumable (temporarily increases attack cooldown) Added Armour Vial Consumable (Increases armour but reduces speed temporarily) Added Earthen Amulet (Creates a healing area upon killing an enemy) Added Boots of Regret (Reduces armour b…
As you may know, the systems in a game all serve the player content. The way the player receives the content obviously depends on the systems within that game. If for example Risk of Rain 2 had no chest system, the player would not be able to get any items and…
Hello peeps! Happy holidays, happy new year! First of January today, so let's hit off 2024 with a bang. I have decided to take a different approach to Void Strife now. Whilst it's not updated in the store page, that will come through soon as I figure out some …
Heya! There hasn't been a weekly dev update for a while (I moved to university!) but I promise you I'm still working on Void Strife. Scope changes! So let's start with the most hard hitting news - Void Strife will no longer be fully story focused. Well, not st…
Today we talk enemies! Welcome back! Just a tad late, however there was the crucible post as well so I think this is fair :D... I did mention the new enemy AI in one of the earlier posts and also alluded to it in the crucible announcement, but what kind of ene…
Hey there! We have quite a bit of an update today... I have added the Gauntlet system, which will be a wave based competition between players on each of their saves. You fight increasingly difficult waves of enemies in locations (so far just Crucible is availa…