Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 2 · 2 user reviews · Live from Steam
Loading reviews from Steam…
PolyGunner is a simple single player FPS game. You have 2 weapons, but a limited amount of ammo. Battle with incoming enemies, collect ammo from enemies, prepare for the next battle to come.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Many bugs have been found since the update. Bug fixes Unable to enter existing keys (L Shift, R, Space, etc.) in key settings Always fullscreen when returning to the main menu after gameplay If a skill that is on cooldown is removed from a hotkey, it is not po…
Because we used a translator, the content may be awkward. Hi there, I'm BigPillar, developer of Polygunner. It's been two weeks since we released the game. Despite the fact that the game is still very incomplete, many people are interested in the game, I want …
Because we used a translator, the content may be awkward. Game rules Increased wave start time to 90 seconds Changed enemies to spawn in two zones Set to move to the closest available location when the escape button is pressed Developer comments - The 30-secon…
- Fixed an issue where players could get stuck in terrain and not be able to move, Added an "escape" button to return to the beginning of the pause screen. - Fixed the difficulty level selected on the main screen to persist.