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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
This patch brings a whole new set of challenges, rewards, and ways to explore! We've added a huge new area to discover, complete with a new quest, plus two new planet events: Meteor Showers and Volatile Clay. You can now preview upcoming events before launchin…
Clayverse – Development UpdateA lot has changed since our last development update!We've taken combat to the next level with the introduction of ranged weapons, giving players the choice between precise single-shot weapons and powerful spread-shot weapons capab…
Hey everyone! It’s been a little while since our last update, but we’ve been busy working on some cool new stuff for the game, and we’re excited to share it with you.When you first start your journey, the spaceship is going to be in rough conditions. You’ll no…
Clayverse – Development Update Big changes have arrived in Clayverse! This update introduces new ways to fight, new ways to customise your gear, and much more control over your companions.Two-handed weapons are finally here! With new blueprints and a completel…
What's new: A whole new planetA new planet to explore, with new enemies, a new boss at the end, and new mechanics you will hopefully find interesting. Music that reacts to youWe've added new tracks and an adaptive music system. The soundtrack now shifts with w…
We’re excited to officially announce access to the very first Clayverse Discord Community Pre-Alpha test!Steam keys will be distributed today, February 22nd, directly through our Discord channel.For the next three days, you’ll see our developers in-game alongs…
Greetings, clay adventurers! Today we want to share the modelling/sculpting process of an alien hut and a sneak peek at our second planet (WIP). It’s still early days, but hopefully you’ll catch some of the vibes we’re aiming for on this new world.
Instead of the traditional particle system approach, we’re building our impact effects like stop-motion animations. It may seem like a small detail, but we think it makes every strike feel more physical and tactile. Here’s how it works:We start with 2D frame-b…
This week, we’ve begun expanding our abilities toolkit, including explosive projectiles and backpack animations.One of the highlights is a new mid-range ability that lets players target a specific area and fire an explosive projectile. Upon impact, the project…
When you equip a weapon, you’ll now gain access to a new ability that’s tied to a quick-time challenge. A timing bar will appear next to your character, and if you press the ability button again within the highlighted window, you’ll flow into the next stage of…
The first episode of our devlog is live!